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Computer Science: An Overview, Global Edition 15ED
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Computer Science: An Overview, Global Edition 15ED

Computer Science: An Overview, Global Edition 15ED

Glenn / Brylow Brookshear

736 pages, parution le 10/12/2018

Résumé

For Introduction to Computer Science courses.

Surveys the breadth of computer science-with the depth needed to explore concepts

Computer Science: An Overview is written for students of computer science as well as students from other disciplines. Its broad coverage and clear exposition are accessible to students from all backgrounds, encouraging a practical and realistic understanding of the subject. Written to provide students with a bottom-up, concrete-to-abstract foundation, this broad background exposes beginning computer science students to the breadth of the subject in which they are planning to major, and students from other disciplines to what they need to relate to the technical society in which they live.

Individual chapters are independent, and can be covered in an order that suits instructor course needs with selected content marked as optional for the introductory course. With a new full-color design, each chapter in the 13th Edition has seen revisions, updates, and corrections from the previous editions. The text also continues to use Python to provide programming tools for exploration and experimentation. More than 1,000 questions and exercises, Chapter Review Problems, and Social Issues questions reinforce core concepts. The text's Companion Website extends resources to enhance the course.

* Asterisks indicate suggestions for optional sections.

0. Introduction

0.1 The Role of Algorithms

0.2 The History of Computing

0.3 An Outline of Our Study

0.4 The Overarching Themes of Computer Science

1. Data Storage

1.1 Bits and Their Storage

1.2 Main Memory

1.3 Mass Storage

1.4 Representing Information as Bit Patterns

*1.5 The Binary System

*1.6 Storing Integers

*1.7 Storing Fractions

*1.8 Data and Programming

*1.9 Data Compression

*1.10 Communication Errors

2. Data Manipulation

2.1 Computer Architecture

2.2 Machine Language

2.3 Program Execution

*2.4 Arithmetic/Logic Instructions

*2.5 Communicating with Other Devices

*2.6 Programming Data Manipulation

*2.7 Other Architectures

3. Operating Systems

3.1 The History of Operating Systems

3.2 Operating System Architecture

3.3 Coordinating the Machine's Activities

*3.4 Handling Competition Among Processes

3.5 Security

4. Networking and the Internet

4.1 Network Fundamentals

4.2 The Internet

4.3 The World Wide Web

*4.4 Internet Protocols

*4.5 Simple Client Server

4.6 Cybersecurity

5. Algorithms

5.1 The Concept of an Algorithm

5.2 Algorithm Representation

5.3 Algorithm Discovery

5.4 Iterative Structures

5.5 Recursive Structures

5.6 Efficiency and Correctness

6. Programming Languages

6.1 Historical Perspective

6.2 Traditional Programming Concepts

6.3 Procedural Units

6.4 Language Implementation

6.5 Object-Oriented Programming

*6.6 Programming Concurrent Activities

*6.7 Declarative Programming

7. Software Engineering

7.1 The Software Engineering Discipline

7.2 The Software Life Cycle

7.3 Software Engineering Methodologies

7.4 Modularity

7.5 Tools of the Trade

7.6 Quality Assurance

7.7 Documentation

7.8 The Human-Machine Interface

7.9 Software Ownership and Liability

8. Data Abstractions

8.1 Basic Data Structures

8.2 Related Concepts

8.3 Implementing Data Structures

8.4 A Short Case Study

8.5 Customized Data Types

8.6 Classes and Objects

*8.7 Pointers in Machine Language

9. Database Systems

9.1 Database Fundamentals

9.2 The Relational Model

*9.3 Object-Oriented Databases

*9.4 Maintaining Database Integrity

*9.5 Traditional File Structures

9.6 Data Mining

9.7 Social Impact of Database Technology

10. Computer Graphics

10.1 The Scope of Computer Graphics

10.2 Overview of 3D Graphics

10.3 Modeling

10.4 Rendering

*10.5 Dealing with Global Lighting

10.6 Animation

11. Artificial Intelligence

11.1 Intelligence and Machines

11.2 Perception

11.3 Reasoning

11.4 Additional Areas of Research

11.5 Artificial Neural Networks

11.6 Robotics

11.7 Considering the Consequences

12. Theory of Computation

12.1 Functions and Their Computation

12.2 Turing Machines

12.3 Universal Programming Languages

12.4 A Noncomputable Function

12.5 Complexity of Problems

*12.6 Public-Key Cryptography

Appendixes :

A. ASCII

B. Circuits to Manipulate Two's Complement Representations

C. Vole: A Simple Machine Language

D. High-Level Programming Languages

E. The Equivalence of Iterative and Recursive Structures

F. Answers to Questions & Exercises

Index

Caractéristiques techniques

  PAPIER
Éditeur(s) Pearson education
Auteur(s) Glenn / Brylow Brookshear
Parution 10/12/2018
Nb. de pages 736
EAN13 9781292263427

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