
Creating digital content
Video production for web broadcast and cinema
Résumé
Not very long ago, there was television, film, video, and other forms of moving imagery. Now, in the Digital Era, all of this is "content", a stream of bits providing superior picture and audio quality and options for HDTV, interactivity, e-commerce, and new ways to create and consume the world¿s favorite forms of visual entertainment and information. The digital content creation revolution is ushering in an exciting — and a confusing time in TV, motion-picture, and video production. A new generation of affordable digital cameras and video-recording systems is democratizing the production industry with new opportunities for talented film- and video-makers. At the same time, cable, satellite, and Internet distribution are multiplying program-distribution options. Creating Digital Content presents a series of chapters written by industry-leading experts and journalists to help you understand this exciting new era, which is impacting everyone from corporate video professionals and major movie studios to local TV stations and talented digital filmmakers.
Edited by two industry experts at the forefront of the content revolution, Creating Digital Content includes chapters on:
* Digital Cinema
* High Definition (24P) Production
* Streaming Media
* Datacasting
* Webcasting
* Interactive television
* Asset Management
* DVD
* Interviews with George Lucas and James Cameron
*And much more
Along with outstanding post-production tutorials, the authors also provide in-depth explanations of the new business models, revealing must-know information on surviving and profiting in a digital content creation environment.
At a time when clear and accurate introductory information on the technology transitions sweeping the worlds of TV, motion-pictures, and the Web is hard to find, this is THE guidebook for surviving " and thriving " in the digital content-creation age.
Table of Contents
- Introduction
- Throw another analog on the digital fire:confessions of a digital content creator
- What happened to convergence?
- Chapter 1: a digital primer, schubin-style
- Chapter 2: any content, anywhere, anytime
- Chapter 3: convergence programming in sports
- Chapter 4: the new digital content consumer
- Chapter 5: tools and the trade
- Chapter 6: the nonlinear age
- Chapter 7: digital recording
- Chapter 8: cgi and digital content creation
- Chapter 9: audio: more than half the picture
- Chapter 10: the case for professional communicators in a digital age
- Chapter 11: the practitioner's view
- Chapter 12: opening online doors for rich media
- Chapter 13: rich media and livestreaming media
- Chapter 14: the importance of web-site design
- Chapter 15: datacasting
- Chapter 16: the video "printing press"
- Chapter 17: the dtv transition
- Chapter 18: forget hdtv; get hdtv!
- Chapter 19: the promise of digital interactive television
- Chapter 20: 2000: interactive enhanced television-a historical and critical perspective
- Chapter 21: digital central casting
- Chapter 22: production and post-production for 4:3 and 16:9
- Chapter 23: television: the "high definition"
- Chapter 24: in search of the new viewing experience
- Chapter 25: coming to a theatre near you:digital cinema
- Chapter 26: using 1080/24p or 1080/60i for diverse production applications
- Chapter 27: low-rez
- Chapter 28: interview with george lucas:breaking the celluloid ceiling
- Chapter 29: interview with james cameron:3d digital hd
- Glossary
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Mc Graw Hill |
Auteur(s) | John Rice, Brian McKernan |
Parution | 06/11/2001 |
Nb. de pages | 490 |
Format | 18,5 x 23,3 |
Couverture | Broché |
Poids | 836g |
Intérieur | Noir et Blanc |
EAN13 | 9780071377447 |
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