
Cutting-Edge 3D Game Programming with C++
John De Goes - Collection Cutting-Edge
Résumé
- Reveals closely-guarded secrets of professional game
programmers.
- Discusses 3D animation techniques, including examples
and screen shots.
Covers flat-shaded polygons, 3D coordinates and transformations,
light-sourced polygons, and texture mapping.
- Offers inside information on the incredibly fast hidden
surface removal used in
games like Doom.
- Provides information on 3D gaming as it relates to
Windows 95.
- Gives instruction on digital sound effects, 3D
collision detection, and realistic
3D landscapes.
CD Features:
- Contains a detailed appendix that addresses popular
graphics utilities, from
paint programs to 3D renderers, both commercial and shareware.
- CD-ROM includes: - Source code - Commercial games that
use the
techniques presented in the text - 3D game programming tools and demos
About The Book:
If you've been looking for detailed, advanced information
on creating
computer games with 3D animation, and want to learn from
the pros, all you
need is Cutting-Edge 3D Game Programming with C++.
Complete with a
CD-ROM full of game programming tools, Cutting-Edge 3D
Game
Programming with C++ covers all the hottest
techniques, including 3D
morphing, digital sound effects, and collision detection.
This is the only book
that delves into the advanced game programming techniques
that make the
difference between an "admirable effort" and a top-notch
blockbuster. Master
game programmer John De Goes gives you all the information
and tools you
need to create your own spectacular 3D games.
Audience:
3D games are still the most popular on the market, and
bestselling games like
Doom and Wolfenstein have redefined the game industry.
Creating 3D games
to meet consumers' high standards is not easy, and
requires an understanding
of 3D animation techniques and algorithms that were
available only in obscure
programming texts.
L'auteur - John De Goes
is a freelance C/C++ programmer who specializes in 3D
game and game engine design. He has been developing
games
for over a decade and is the author of Coriolis?
bestselling Cutting-Edge 3D Game Programming with C++. He
has also written numerous articles
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Coriolis |
Auteur(s) | John De Goes |
Collection | Cutting-Edge |
Parution | 14/08/1996 |
Nb. de pages | 716 |
EAN13 | 9781883577704 |
Avantages Eyrolles.com
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