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Cutting-Edge 3D Game Programming with C++
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Cutting-Edge 3D Game Programming with C++

Cutting-Edge 3D Game Programming with C++

John De Goes - Collection Cutting-Edge

716 pages, parution le 14/08/1996

Résumé

Key Features:
  • Reveals closely-guarded secrets of professional game programmers.
  • Discusses 3D animation techniques, including examples and screen shots.
    Covers flat-shaded polygons, 3D coordinates and transformations,
    light-sourced polygons, and texture mapping.
  • Offers inside information on the incredibly fast hidden surface removal used in
    games like Doom.
  • Provides information on 3D gaming as it relates to Windows 95.
  • Gives instruction on digital sound effects, 3D collision detection, and realistic
    3D landscapes.

CD Features:

  • Contains a detailed appendix that addresses popular graphics utilities, from
    paint programs to 3D renderers, both commercial and shareware.
  • CD-ROM includes: - Source code - Commercial games that use the
    techniques presented in the text - 3D game programming tools and demos

About The Book:

If you've been looking for detailed, advanced information on creating
computer games with 3D animation, and want to learn from the pros, all you
need is Cutting-Edge 3D Game Programming with C++. Complete with a
CD-ROM full of game programming tools, Cutting-Edge 3D Game
Programming with C++
covers all the hottest techniques, including 3D
morphing, digital sound effects, and collision detection. This is the only book
that delves into the advanced game programming techniques that make the
difference between an "admirable effort" and a top-notch blockbuster. Master
game programmer John De Goes gives you all the information and tools you
need to create your own spectacular 3D games.

Audience:

3D games are still the most popular on the market, and bestselling games like
Doom and Wolfenstein have redefined the game industry. Creating 3D games
to meet consumers' high standards is not easy, and requires an understanding
of 3D animation techniques and algorithms that were available only in obscure
programming texts.

L'auteur - John De Goes

is a freelance C/C++ programmer who specializes in 3D game and game engine design. He has been developing games
for over a decade and is the author of Coriolis? bestselling Cutting-Edge 3D Game Programming with C++. He has also written numerous articles

Caractéristiques techniques

  PAPIER
Éditeur(s) Coriolis
Auteur(s) John De Goes
Collection Cutting-Edge
Parution 14/08/1996
Nb. de pages 716
EAN13 9781883577704

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