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Design Patterns in C#: A Hands-on Guide with Real-World Examples
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Design Patterns in C#: A Hands-on Guide with Real-World Examples

Design Patterns in C#: A Hands-on Guide with Real-World Examples

Vaskaran Sarcar

455 pages, parution le 21/06/2018

Résumé

Get hands-on experience with each Gang of Four design pattern using C#. For each of the patterns, you'll see at least one real-world scenario, a coding example, and a complete implementation including output.
In the first part of Design Patterns in C# , you will cover the 23 Gang of Four (GoF) design patterns, before moving onto some alternative design patterns, including the Simple Factory Pattern, the Null Object Pattern, and the MVC Pattern. The final part winds up with a conclusion and criticisms of design patterns with chapters on anti-patterns and memory leaks. By working through easy-to-follow examples, you will understand the concepts in depth and have a collection of programs to port over to your own projects.
Along the way, the author discusses the different creational, structural, and behavioral patterns and why such classifications are useful. In each of these chapters, there is a Q&A session that clears up any doubts and covers the pros and cons of each of these patterns.He finishes the book with FAQs that will help you consolidate your knowledge. This book presents the topic of design patterns in C# in such a way that anyone can grasp the idea.
What You Will Learn
  • Work with each of the design patterns
  • Implement the design patterns in real-world applications
  • Select an alternative to these patterns by comparing their pros and cons
  • Use Visual Studio Community Edition 2017 to write code and generate output
Who This Book Is For

Software developers, software testers, and software architects.

Part-I: Gang of Four Design Patterns 1.A: Creational Patterns Chapter 1: Singleton Pattern

Chapter Goal: To discuss about the Singleton Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 2: Prototype Pattern

Chapter Goal: To discuss about the Prototype Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages 8-10+(Rough estimate)

Chapter 3: Builder Pattern

Chapter Goal: To discuss about the Builder Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages 8-10+(Rough estimate)

Chapter 4: Factory Method Pattern

Chapter Goal: To discuss about the Factory Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages 8-10+(Rough estimate)

Chapter 5: Abstract Factory Pattern

Chapter Goal: To discuss about the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

1.B: Structural Patterns Chapter 6: Proxy Pattern

Chapter Goal: To discuss about the Proxy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages 8-10+(Rough estimate)

Chapter 7: Decorator Pattern

Chapter Goal: To discuss about the Decorator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages 8-10+(Rough estimate)

Chapter 8: Adapter Pattern

Chapter Goal: To discuss about the Adapter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 9: Facade Pattern

Chapter Goal: To discuss about the Facade Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 10: Flyweight Pattern

Chapter Goal: To discuss about the Flyweight Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 11: Composite Pattern

Chapter Goal: To discuss about the Composite Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 12: Bridge Pattern

Chapter Goal: To discuss about the Bridge Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)


1.C: Behavioral Patterns Chapter 13: Visitor Pattern

Chapter Goal: To discuss about the Visitor Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 14: Observer Pattern

Chapter Goal: To discuss about the Observer Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages 8-10+(Rough estimate)

Chapter 15: Strategy Pattern

Chapter Goal: To discuss about the Strategy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 16: Template Method Pattern

Chapter Goal: To discuss about the Template Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 17: Command Pattern

Chapter Goal: To discuss about the Command Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 18: Iterator Pattern

Chapter Goal: To discuss about the Iterator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages 8-10+(Rough estimate)

Chapter 19: Memento Pattern

Chapter Goal: To discuss about the Memento Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages 8-10+(Rough estimate)

Chapter 20: State Pattern

Chapter Goal: To discuss about the State Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 21: Mediator Pattern

Chapter Goal: To discuss about the Mediator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 22: Chain of Responsibility Pattern

Chapter Goal: To discuss about the Chain of Responsibility Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 23: Interpreter Pattern

Chapter Goal: To discuss about the Interpreter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Part-II: Additional Design Patterns

Chapter 24: Simple Factory Pattern

Chapter Goal: To discuss about the Simple Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 25: Null Object Pattern

Chapter Goal: To discuss about the Null Object Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Chapter 26: MVC Pattern

Chapter Goal: To discuss about the MVC Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field.

No of pages : 8-10+ (Rough estimate)

Part-III: Final talks on Design Patterns Chapter 27: Criticism to Design Patterns

Chapter Goal: To discuss about the criticism to design patterns

No of pages : 5 (Rough estimate)

Chapter 28: Avoid the Traps of Anti-Patterns

Chapter Goal: To discuss about the anti-patterns

No of pages : 5 (Rough estimate)

Chapter 29: Seal the leaks in your Application

Chapter Goal: To discuss about memory leaks and garbage collections to build a steady and healthy system.

No of pages : 15 (Rough estimate)

Chapter 30: FAQ

Chapter Goal: This chapter will consist of the frequently asked questions to help readers for a quick revision. This chapter will also clear the doubts that may arise among similar patterns.

No of pages : 7-10+ (Rough estimate)


Vaskaran Sarcar (ME (Software Engineering), MCA, B Sc. (Math)) is a Senior Software Engineer and Team Lead at HP India PPS R&D Hub Bangalore. He is the author of the books- Java Design Patterns , Interactive Object Oriented Programming in Java , Design Patterns in C# , Operating System: Computer Science Interview Series and C# Basics. He has more than 10 years of teaching and industry experience. He is also a national Gate scholar (2005-2007).

Caractéristiques techniques

  PAPIER
Éditeur(s) Apress
Auteur(s) Vaskaran Sarcar
Parution 21/06/2018
Nb. de pages 455
EAN13 9781484236390

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