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Design Patterns in .NET 6: Reusable Approaches in C# and F# for Object-Oriented Software Design
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Design Patterns in .NET 6: Reusable Approaches in C# and F# for Object-Oriented Software Design

Design Patterns in .NET 6: Reusable Approaches in C# and F# for Object-Oriented Software Design

Dmitri Nesteruk

463 pages, parution le 29/08/2022

Résumé

Intermediate user levelImplement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today's developer toolbox. In addition to the functional builder, asynchronous factory method, generic value adapter, and composite proxies, this new edition introduces topics such as Decorator Cycle Policies Functional Commands, a Transformer variation of the Visitor pattern, and factories that can perform Object Tracking and Bulk Replacement.
Using the C# and F# programming languages, Design Patterns in .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. Former C# MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease.

What You Will Learn
  • Become familiar with the latest pattern implementations available in C# 10 and F# 6
  • Know how to better reason about software architecture
  • Understand the process of refactoring code to patterns
  • Refer to researched and proven variations of patterns
  • Study complete, self-contained examples, including many that cover advanced scenarios
  • Use the latest versions of C# and Visual Studio/Rider/ReSharper

Who This Book Is For
Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solve modern problems
Part I: Introduction .- Chapter 1: The SOLID Design Principles Chapter 2: The Functional Perspective Part II: Creational Patterns Chapter 3: Builder Chapter 4: Factories Chapter 5: Prototype Chapter 6: Singleton Part III: Structural Patterns Chapter 7: Adapter Chapter 8: Bridge Chapter 9: Composite Chapter 10: DecoratorChapter 11: Facade Chapter 12: Flyweight Chapter 13: Proxy Chapter 14: Value Object
Part IV: Behavioral Patterns Chapter 15: Chain of Responsibility Chapter 16: Command Chapter 17: Interpreter Chapter 18: Iterator Chapter 19: Mediator Chapter 20: Memento Chapter 21: Null Object Chapter 22: Observer Chapter 23: State Chapter 24: Strategy Chapter 25: Template MethodChapter 26: Visitor
Dmitri Nesteruk is a quantitative analyst, developer, course instructor, book author, and occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance, and algorithmic trading. His technological interests include C# and C++ programming as well as high-performance computing using technologies such as CUDA and FPGAs.


Caractéristiques techniques

  PAPIER
Éditeur(s) Apress
Auteur(s) Dmitri Nesteruk
Parution 29/08/2022
Nb. de pages 463
EAN13 9781484282441

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