
Résumé
This book is intended for people who design the structure
and presentation of Web sites. It is not a programmer's
book. The intent is to understand how the underlying
applications can help you give your users a better
experience, not how to design the software that produces
it. The examples I give are not programming examples, but
examples to help you understand how the user experience
will change in the mobile environment.
How This Book Is Organized ?
- Chapter 1. - Mobility and the Wireless Web," explains what
mobility is about, what restrictions the wireless
environment imposes on you, and how the restrictions affect
the information you want to present.
- Chapter 2. - "Designing Mobile Information," describes how
to design the information set behind the presentation and
to identify the users' tasks and the objects that make up
the page.
- Chapter 3. - "Optimizing the Web for Mobile Access,"
explains what you can do to optimize your Web site for
mobile access and make it more accessible in general.
- Chapter 4. - "XML, WAP, and Mobile Information Systems,"
explains how XML works, why it is important, how WML works,
what XHTML (the successor to HTML) is and how it works, and
how XSLT can be used to tie them together.
- Chapter 5. - "Building a Mobile Information Site: By
Example," offers a few simple case studies, which are
intended to convince you that the stuff 1 talk about works,
if you didn't believe it by now.
- Chapter 6. - "'Personalized Services: Adapting Information
to Position and User Context," peeks a little bit into the
future and talks about how you can use content adaptation,
position relevance, and contextualization to build the
mobile applications in the next generation of
technology,
- Chapter 7.- "Future Mobile Network Technologies," and
Chapter 8, "'Future Mobile and Multimedia Applications,"
describe some future technologies, including IP over
wireless, which will be here within three years, and
discusses how they will affect the technologies we
use.
This book's appendix contains a number of examples of research and early commercial applications. While the technology may no longer be state of the art, the examples presented do demonstrate how to create services and solutions in a wireless environment.
If you are just curious about the new wireless technologies, read only Chapter 1 and 7. If all you want to know is how to make your Web site perform better, read only Chapter 3. If your interest is to understand how XML works in the mobile environment Chapter 4 is for you. If you are a manager, the preface should be sufficient. But if you are interested in how it all interconnects, and if you want to understand why as well as how, you have to read the entire book.
What's on the CD-ROM
With this book you get a CD that contains some software I
have found useful. The most important thing on the CD is
the Ericsson WAPIDE SDK, a development kit for WML
applications that contains a structured editor and a device
simulator, so you can see how your WML cards will appear.
The WAPIDE SDK package also contains the WMLLIB PERL
library, which generates WML from PERL scripts. I have also
included the JAFFA java library, which does the same thing
from java.
Also included on the CD is some open source software: HTML Tidy, a program to clean up HTML code and turn it into HTML.
L'auteur - Johan Hjelm
JOHAN KJELM is a research scientist at Ericsson Research, User Applications Group, currently a Visiting Engineer at MIT and a W3C Fellow. He is the Chair of the CC/PP Working Group in the W3C. Hjelm is also, a frequent speaker at conferences and seminars, and the author of six books on Intemet and wireless technologies.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Johan Hjelm |
Parution | 01/07/2000 |
Nb. de pages | 413 |
Format | 19 x 23,2 |
Couverture | Broché |
Poids | 780g |
Intérieur | Noir et Blanc |
EAN13 | 9780471380153 |
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