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Developer's Guide to Computer Game Design
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Developer's Guide to Computer Game Design

Developer's Guide to Computer Game Design

John Scott Lewinski

298 pages, parution le 15/11/1999

Résumé

An overview of the steps involved in producing an award-winning
computer game from a design perspective. The design phase of the business is essential
for developers to understand before any code is written. The CD-ROM is very competitive,
containing design elements from other leading computer game designers, and a game engine.

Table of contents


Introduction


Section 1---Game Pieces


  • This Isn't Rocket Science---This Is a Good Time
  • The Psychology of Games (What is the Player Thinking?)
  • Are You Game? The Basics of Interactive Game Design
  • Interview: Michael Halperin,Ph.D.
  • Getting Your Foot in the Cyberdoor
  • Interactive Stories
  • Advanced Interactive Storytelling
  • Interviews: Raymond Benson and Michael Halperin
  • Interviews: Richard Thompson and Susan Gerakaris
  • Doing Business on the Internet: Beware of Online Scams
  • You Are Your Own Best Counsel: A Legal Book Overview
  • Interview: Stefanie Henning
  • The Documents
  • The Pitch/Development Materials
  • The Design Document
  • The Story Bible
  • The Interactive Script
  • The Flowchart
  • Interactive Writing and Design Tools
  • Visio
  • 3D GameStudio
  • MythOS
  • Inspiration
  • Writer's Blocks
  • WritePro
  • Story Vision
  • Dramatica
  • Truby's Blockbuster
  • StoryCraft
  • Final Draft
  • Scriptware
  • Plots Unlimited
  • StoryBuilder
  • ComedyWriter
  • Microsoft Word

Section 2---Game Designers


  • Blizzard Entertainment: Building on the
  • Classics
  • Interview: Matt Householder
  • Bonus Section: Overview---Diablo II
  • May LucasArts Be With Us
  • Interview: Stephen Shaw
  • Bonus Section: Overview---Jedi Knight: Dark Forces
  • Bonus Section: Overview---Jedi Knight: Mysteries of the Sith
  • Game Design: A Scary Proposition
  • Interview: Matthew J. Costello
    Kids Stuff?
  • Interview: Deborah Todd
  • Game Design: For Richer or Poorer
  • Interview: Tony and Meryl Perutz
  • Have Games, Will Travel
  • Interview: Ted Peterson
  • The Future of Interactive Games
  • Interview: Susan Gerakaris
  • Interview: Elizabeth Forbes-Strom
  • Future Technologies
  • Good News and Bad News
  • Self-Publishing
  • Consoling the Game Industry

Bonus Section: Overview---Sega DreamCast
Bonus Section: PlayStation Ups the Ante

Conclusion


Index

Caractéristiques techniques

  PAPIER
Éditeur(s) Wordware Publishing, Inc
Auteur(s) John Scott Lewinski
Parution 15/11/1999
Nb. de pages 298
Format 19 x 23,5
Poids 700g
EAN13 9781556226670

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