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Developing Games on the Raspberry Pi: App Programming with Lua and LOEVE
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Developing Games on the Raspberry Pi: App Programming with Lua and LOEVE

Developing Games on the Raspberry Pi: App Programming with Lua and LOEVE

Seth Kenlon

319 pages, parution le 19/12/2018

Résumé

Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others.

Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games.

You'll start by learning your way around the Raspberry Pi. Then you'll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you'll learn how to publish your games to popular marketplaces for those desktop and mobile platforms.

Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile.

What You'll Learn
  • Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi
  • Research and learn new libraries, methods, and frameworks for more advanced programming
  • Write, package, and sell apps for mobile platforms
  • Deliver your games on multiple platforms

Who This Book Is For Software engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.

1. Getting Started with the Raspberry Pi

2. Scripting with LOEVE

3. Modular Programming with LOEVE

4. Analog Programming

5. Database and Libraries

6. Graphics

7. Menu Design

8. Battling It Out

9. Balance of Power

10. Save Files and Game States

11. Sound

12. Rogue-like Dungeon Crawler

13. Game Distribution

14. Next Steps

15. Appendix A


Seth Kenlon is a teacher, artist, D&D dungeon master, free software and free culture advocate, and UNIX geek. He has worked in the VFX (The Hobbit, Deadpool, Valerian) and computing industry (IBM, Red Hat), often at the same time. He is one of the maintainers of the Slackware-based multimedia production project.

Caractéristiques techniques

  PAPIER
Éditeur(s) Apress
Auteur(s) Seth Kenlon
Parution 19/12/2018
Nb. de pages 319
EAN13 9781484241691

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