
Digital Character Design and Painting
The Photoshop CS Edition
Don Seegmiller - Collection Graphics series
Résumé
Digital Character Design and Painting: The Photoshop® CS Edition, is a completely updated version of this beautifully illustrated, full-color book. In the first edition, users learned digital skills using Corel® Painter but in this edition, all the techniques have been updated and modified for use with Photoshop CS.
The book provides a unique combination of ideas and techniques that teach both the fundamentals of character design and the skills of digital painting. It explores the key principles of design and teaches conventional artists how to enhance their traditional skills and transfer them to the Web, computer/video games, commercials, and film production work. Using a variety of tutorials and exercises, artists employ Photoshop CS to learn the techniques, methods, and artistic theory of digital painting. They explore how to create images that will be viewed in two dimensions, but actually look three-dimensional. And, they work through detailed projects on sketching, color theory, lighting, and texturing, along with specific techniques for trees and foliage, eyes, faces, hair, clothing, and fur. Using the practical ideas and techniques covered here, artists learn how to create and beautifully illustrate their own life-like or fantasy characters for games, movies, and other commercial productions.
KEY FEATURES
- Presents a beautiful, full color guide to character design and computer art
- Completely updated to cover Photoshop CS
- Provides practical insights into how to master Photoshop CS as a powerful painting tool, including how to customize the brushes to achieve the best possible results
- Includes a variety of new characters to illustrate techniques and concepts
- Focuses on learning artistic skills that can be applied to a variety of 2D and 3D programs, with an emphasis on Photoshop CS
- Teaches how to combine traditional artistic values with today's graphics software
- Includes a CD-ROM with the figures and files for the tutorials in the book, along with QuickTime movies of some of the material
L'auteur - Don Seegmiller
Don Seegmiller is an accomplished digital and traditional artist and illustrator, and the author of Digital Character Design and Painting (1584502320) as well as a part-time faculty member at Brigham Young University, where he teaches figure painting and illustration. He is a major talent in the game industry with many major titles to his credit, including Oddworld: Adventures 2 for the Color Gameboy, Tom Clancy's Rainbow Six for Nintendo 64, and Barbarians for Playstation 2.
Sommaire
- Part 1: Character Design;
- Chapter 1: The Practical Issues of Character Design;
- Chapter 2: The Artistic Issues of Character Design;
- Chapter 3: Where Ideas Come From;
- Chapter 4: The Character's History is Important;
- Chapter 5: Designing the Physical Look of the Character;
- Chapter 6: The Sketch Phase;
- Chapter 7: The Birth of the Character;
- Part 2: Traditional Artistic Principles for the Digital Age;
- Chapter 7: Value and Lighting;
- Chapter 8: Value;
- Chapter 9: A Short Primer on Lighting to Get the Best Values for Your Art;
- Chapter 10: Color Theory;
- Chapter 11: Using Color Effectively;
- Chapter 12: Edges;
- Part 3: Digital Painting; Bringing it All Together:
- Chapter 13: Basic Tutorials;
- Chapter 14: Painting Edges, Clouds and Skies, Rocks, Textures, Eyes, Dew Drops and Shiny Things, etc.;
- Chapter 15: Advanced Tutorials: Painting a Creepy Looking Guy, Painting a Furry Critter
- Appendix: About the CD-ROM
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Charles River Media |
Auteur(s) | Don Seegmiller |
Collection | Graphics series |
Parution | 28/06/2005 |
Nb. de pages | 400 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 965g |
Intérieur | Quadri |
EAN13 | 9781584503408 |
ISBN13 | 978-1-58450-340-8 |
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