Director 6 For Windows
Visual quickstart guide
Andre Persidsky - Collection Visual Quickstart Guide
Résumé
Table of contents :
Chapter 1: Basics 1
Introduction 1
The Director screen and main windows 2
Menus 4
Hardware requirements 8
Director's Toolbar 9
Shortcut menus 9
Keyboard shortcuts 9
Start Director 10
New 10
Open 10
Save a Movie 11
Save a Compact 11
Revert 11
Update Movies 12
The Help window 14
General Preferences 15
Movie Properties 15
Chapter 2: How Director Works 17
Creating movies 17
Cast window 17
Create cast members in the paint window 18
Place a cast member onto the stage 19
Frames 19
Score window 20
Place a cast member into the score 20
Animation 21
Control Panel 22
Movie example 22
Lingo and interactivity 23
Chapter 3: Cast Windows 25
Cast windows 25
Cast member types 26
Cast window buttons 26
Cast window preferences 27
Importing cast members 28
Image options for bitmap cast members 29
Linking to a file 30
Multiple casts 31
Open a specific cast window 31
Internal and External Casts 31
Create a new cast 32
Open an external cast 32
Save an external cast 32
Link an external cast to current movie 33
Change and view properties of a cast 33
Managing cast members 34
Get and set cast member properties 34
Change a bitmap cast member's size 35
Duplicate a cast member in a cast window 36
Delete a cast member from a cast window 36
Delete cast members not used in the score 37
Reposition cast members in a cast window 38
Name a cast member in the cast window 39
Find a cast member by its name 40
Find a cast member by its color palette 41
Sort cast members in a cast window 42
Chapter 4: Score and Sprite Basics 43
Score window 43
Frames 44
Playback head 44
Score channels 45
Sprite Basics 46
Create a sprite 47
Change default sprite span duration 48
Selecting a sprite 48
Reposition a sprite on the stage 49
Move a sprite to a new score location 49
Shorten or lengthen a sprite's span 49
duration
Extend a sprite 50
Cut and paste sprites in the score 50
Join sprites 51
Edit individual sprite frames 51
Insert frames in the score 52
Remove a frame from the score 52
Foreground/background order of sprites 52
Change foreground/background order 52
Changing Sprite Properties 53
Open the Sprite Properties dialog box 53
Open the Sprite Inspector window 53
View sprite properties on the stage 54
Resize a sprite 55
Set the blend percentage of a sprite 56
Set a sprite's trails property 56
Make sprites moveable during playback 57
Make field sprites editable during 57
playback
Set an ink effect for a sprite in the 58
score
Align sprites 61
Align sprites to the grid 61
Tweak sprites 62
Score window viewing Features 63
Score buttons 63
View multiple score windows 63
Show or hide keyframes 64
View sprite labels in the score 64
Change display option for sprite labels 64
Turn a channel on/off 65
Use Director 5 style score display 65
Markers 66
Create a marker 66
Reposition a marker 66
Delete a marker 66
Annotate markers in the markers window 67
Chapter 5: Animating Sprites 69
Animation Techniques 69
Tweening 69
Create a keyframe within a sprite 70
Tween the path of a sprite 71
Reposition keyframes in the score 73
View and adjust the path of a sprite 73
Add curvature to a sprite's tweened path 74
Create a circular path for a sprite 74
Accelerate or decelerate a sprite 75
Smooth out speed changes 76
Tween the size of a sprite 76
Tween the blend property 77
Tween the foreground/background color 78
Step Recording 79
Step record 79
Real-Time Recording 80
Creating Animated Sequences 82
Exchange a cast member within a sprite 82
Cast to Time 83
Space to Time 84
Paste Relative 85
Reverse a sequence 85
Film Loops 86
Create a film loop 87
Real-time record with a film loop 88
Tweening with a film loop 88
Chapter 6: Control Panel 89
Control panel buttons 89
Control panel indicators 91
Frame Counter 91
Tempo Display 91
Actual Tempo 92
Compare set tempo to actual tempo 92
Tempo Mode button 93
Actual Tempo Mode button 93
Chapter 7: Paint Window 95
The paint window 95
Link between paint and cast windows 96
Show or hide rulers, paint tool palette 97
Paint tool palette 98
Lasso and Marquee tools 98
Select artwork with the Marquee 98
Marquee tool options 99
Select artwork with the Lasso 100
Lasso options 101
Registration Points 102
Eraser 103
Hand tool 103
Magnifying glass 103
Eyedropper 103
Paint Bucket 103
Pencil 103
Text tool 104
Air Brush 104
Paint Brush 104
Arc tool 104
Line tool 105
Shape tools 105
Set width of a line or border 106
Ink Effects in the paint window 107
Colors, patterns, and gradients 110
Foreground color 110
Background color 111
Gradient destination color 111
Switch a color in a cast member 111
Choose a pattern 112
Edit or create a pattern 112
Copy custom patterns to and from Scrapbook 113
Create a gradient 114
Gradient settings 115
Tiles and brush shapes 118
Create a tile from a cast member 118
Choose a Paint Brush shape 120
Edit a Paint Brush shape 121
Adjust the Air Brush spray pattern 123
Choose an Air Brush shape 124
Effects toolbar 125
Rotate 125
Flip horizontal, vertical 126
Distort 126
Other effects 127
Auto Distort 128
Ink masks 129
Onion skinning 131
Image filters 133
Chapter 8: Tool Palette 135
Text tool 135
Field tool 135
Line tool 136
Shape tools 136
Button tools 136
Foreground and background color chips 137
Set color of lines or shapes 137
Set color of text on stage 137
Set color in text and script windows 138
Set color of sprites 138
Pattern chip 138
Line width selector 138
Chapter 9: Color in Director 139
Color in Director 139
Color depth 140
Movie color depth 140
Cast member color depth 141
Color palettes 142
Current color palette 143
Cast members and color palettes 143
Assigning palettes to frames & cast members 144
Set a default color palette 144
Set current palette in palette channel 145
Set palette transition over a single frame 146
Set palette transition over frames 147
Import color palettes into Director 148
Remap cast members to different palettes 149
Remap cast members on stage 150
Create an optimal color palette 151
Creating custom color palettes 156
Duplicate a color palette 156
Edit colors in the color palettes window 156
Copy and paste colors in a palette 158
Blend colors within a palette 159
Eyedropper tool 160
Transition Xtras 224
Xtra cast members 224
Lingo Xtras 225
Tool Xtras 225
Developing Xtras 225
Xobjects 225
Chapter 18: Drag and Drop Behaviors 227
Behaviors 227
Open the Behavior Library 228
Assigning Behaviors 228
Assign a behavior to a sprite 228
Assign a behavior to a frame 229
Behavior Inspector 229
Modify an existing behavior 230
Change the order of assigned behaviors 230
Create a new behavior 231
Re-enter parameters for an assigned 231
behavior
Edit a behavior in a script window 231
Appendix A: Glossary 233
Appendix B: Keyboard Shortcuts 237
Index 241
L'auteur - Andre Persidsky
Andre Persidsky wrote four previous editions of the Director QuickStart Guide, and co-authored Ray Dream Studio 5: Visual QuickStart Guide for Windows and Macintosh. A writer and product designer, he contributes articles to several computer magazines. Mark Schaeffer has more than 20 years experience as a producer of educational and training materials in print, video, and computer-based media. He has created interactive demos for Apple and Compaq, and video animation for educational publishers such as Houghton Mifflin and McGraw-Hill. He has taught Director, Flash, Photoshop and Premiere at the Center for Electronic Arts, Golden Gate University, the University of San Francisco, and San Francisco State University.
Caractéristiques techniques
| PAPIER | |
| Éditeur(s) | Peachpit Press |
| Auteur(s) | Andre Persidsky |
| Collection | Visual Quickstart Guide |
| Parution | 18/06/1997 |
| Nb. de pages | 272 |
| EAN13 | 9780201688962 |
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