
Résumé
- Follow hands-on tutorials to build professional applications from the ground up
- Create powerful interfaces to present ideas interactively
- Model in three-dimensional space using vector mathematics and motion physics
- Customize the open source tools on the CD-ROM to streamline your workflow
- Experiment in real time with complex features using the demonstration movies
- Explore the full potential of Sound and Imaging Lingo
- Develop reusable scripts for a range of impressive visual effects
- Discover techniques for optimizing performance and minimizing file size
Part I: Imaging Lingo
1: Imaging Lingo Concepts
2: Understanding Color
3: Manipulating Pixels
4: Using Images of Other Member Types
5: Transitions
Part II: Shockwave 3D
6: Understanding the 3D Coordinate System
7: Rays and the Physics of Motion
8: Playing with Fire
9: Creating and Animating a Mesh Primitive
10: Introduction to Shaders and Textures
11: Using Shaders and Textures
12: Ways of Seeing
13: Lights
14: Collision Detection
15: Exploring Director Shockwave Studio on Your Own
Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Mc Graw Hill |
Auteur(s) | James Newton |
Parution | 17/04/2002 |
Nb. de pages | 572 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 1231g |
Intérieur | Noir et Blanc |
EAN13 | 9780072132656 |
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