
Exploring 3D Modeling with 3ds Max 7
Steven Till, James O'Connell - Collection Delmar Learning
Résumé
This exceptionally practical, project-driven book is written specifically for designers interested in exploring the concepts and technology of animation. Exploring 3D Modeling with 3ds max 6 offers a thorough introduction to 3D design, including a simplified overview of the interface and components of Discreet's widely used 3ds max software, and the tools and commands that will lead users quickly to proficiency using the latest Release 6. Flexible, step-by-step tutorials are suitable for both practical industry and structured classroom learning, providing useful and entertaining applications to real-world 3D modeling scenarios. The book's broad coverage introduces the important concepts of polygonal, spine, and patch modeling, as well as the materials and textures that are essential to generating photo-realistic projects. Basic and intermediate lighting techniques and rendering methods for final output of projects are also explored in this one-of-a-kind introduction to the world of 3D modeling and animation.
Sommaire
- A Brave New World
- Sculpting a 3D Form
- Spline Modeling
- Patch Modeling
- Painting Surfaces on Your Sculptures
- Lights, Cameras, Render!
- Populate Your Portfolio!
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Thomson |
Auteur(s) | Steven Till, James O'Connell |
Collection | Delmar Learning |
Parution | 01/06/2005 |
Nb. de pages | 304 |
Format | 15 x 23 |
Couverture | Broché |
Poids | 645g |
Intérieur | Noir et Blanc |
EAN13 | 9781401871093 |
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