Résumé
Extend your development horizon with expert guidance from this professional-level resource. Create powerful and extensible Flash applications, using the best possible combination of file size and streaming quality. Collect and distribute information more efficiently through Flash's economical use of bandwidth. Learn all the new features that have furthered Flash's well-earned reputation as the premier tool for Internet motion design and execution. Whether your interest is animation, type, audio, or movies, Macromedia(r) Flash(tm) 5 Developer's Guide is a great resource for developers and designers of all levels.
Key topics include:
- Using and compressing bitmap images
- Translating video into a Flash document
- Developing with ActionScript
- Integrating Freehand, Illustrator, and Photoshop files
Developers who are serious about learning one of the most noteworthy applications in use on the Internet will benefit from Macromedia Flash 5 Developer's Guide.
Important coverage includes:
- Motion guides and tweening
- JavaScript and Client-Side Scripting
- Connectivity and server-side processing
- 3D modeling and animation
- Graphic design tips
Table of Contents
- Part I: Flash Components.
- Chapter 1: Flash Native Tools.
- Chapter 2: Managing Elements with the Movie Explorer and Library.
- Chapter 3: Optimizing Flash Movies.
- Chapter 4: Audio for Flash.
- Chapter 5: Printing for the Web.
- Part II: Flash and the Web Browser.
- Chapter 6: Introduction to JavaScript.
- Chapter 7: JavaScript Part II.
- Chapter 8: Flash, HTML, and the Browser.
- Part III: ActionScript.
- Chapter 9: Introduction to ActionScript.
- Chapter 10: All About Movie Clips.
- Chapter 11: Using Flash Native Objects.
- Chapter 12: Mouse/Keyboard Interaction.
- Chapter 13: 2D Motion in the Flash Universe.
- Chapter 14: Web Data and Site Architecture.
- Part IV: Connectivity and Server-Side Processing.
- Chapter 15: Flash and the Web Server.
- Chapter 16: Introduction to PHP.
- Chapter 17: Introduction to MySQL.
- Chapter 18: Introduction to XML.
- Chapter 19: Introduction to Swift-Generator.
- Part V: Flash Peripheral Issues.
- Chapter 20: Overview of Flash 3D.
- (and more...)
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Mc Graw Hill |
Auteur(s) | P.S. Woods |
Parution | 01/06/2001 |
Nb. de pages | 622 |
Format | 18,8 x23,1 |
Couverture | Broché |
Poids | 1334g |
Intérieur | Noir et Blanc |
EAN13 | 9780072131215 |
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