Résumé
Each New Riders Magic book has been Created with you, the computer graphics professional, in mind. Complete effects, adaptable solutions, time-saving techchniques, and practical applications. Because computer tech books-like the souls who use them-aren't whether you're porting your skill set to a new Technologies honing your design chops, looking for a new doing an effect, or simply seeking creative advice, crack open a Magic book and get started...
Contents
1 NAVY BAY ENTERTAINMENT
1 Integrating Flash and QuickTime Video 4
- Importing QuickTime into Flash 5
- Adding Flash Playback Controls 6
- Incorporating Subtitles 9
- Publishing the Movie 12
- How It Works 14
- Preparing Frames for Printing 16
- Determining the Print Area 17
- Creating Print Buttons 19
- How It Works 21
- Scripting the Calendar 23
- Preparing a Custom User Interface 29
- Moving from Movie Clip to Smart Clip 30
- Setting Smart Clip Parameters 31
- How It Works 32
- Using the #include Directive 34
- Creating External Scripts 35
- Diagnosing Errors with the Debugger Panel 39
- How It Works 42
5 Working with Arrays 46
- Positioning One-and Two-Dimensional Arrays 47
- Creating Question and Answer Arrays 49
- Randomizing an Array 52
- How It Works 55
- Placing the Letters 59
- Creating the Key Captures for All the Letters 60
- Creating a Lookup Array 63
- How It Works 64
- Initializing the Game 71
- Trapping Keys for the Standalone Player 74
- Setting Variables 75
- Setting Up Keyboard-Controlled Steering 78
- How It Works 80
- Using Trigonometry to Calculate Movement 82
- Using Cosine and Sine Functions 84
- Using Screen Wrapping 91
- How It Works 95
- Preparing for Associative Arrays 98
- Duplicating Bubbles and Associating Them to an Array 99
- Moving the Bubbles 105
- Inserting the ActionScript for the Actual Collision Detection 106
- Reusing Code 110
- How It Works 113
- Initializing the Paint Program 116
- Creating the Sliding Color Chooser 123
- Scripting the Tool Buttons 127
- Scripting the Paint Tools 128
- How It Works 133
11 Creating Scripted Animations 138
- Using ActionScript to Make an Object Zoom In and Out 139
- Setting Up Rotation Upon Command 145
- Using ActionScript to Tint a Movie Clip 148
- Creating a Random Background Animation 150
- How It Works 159
- Designing a Shared Library 161
- Setting Up a Shared Library 163
- Adding Shared Symbols to a New File 164
- Replacing Existing Symbols with Shared Ones 165
- How It Works 166
- Creating a Basic Form in Flash 168
- Creating a Single or Multilined Text Field 171
- Adding the Date Object 173
- Creating Check Boxes 174
- Adding Radio Buttons 178
- Hiding Values in the Dynamic Text Fields 181
- Creating a Drop-Down Box 181
- Creating the Database (ODBC Talk)185
- Creating the ASP Pages 186
- Converting the Files to Work with Cold Fusion and
- JavaServer Page Servers 188
- How It Works 188
- Creating a Function for Checking on a Diagonal 190
- Creating Recursive Functions 197
- How It Works 202
15 Utilizing XML Data 208
- Examining an XML Fragment 209
- Extracting Data from Parsed XML 209
- Setting Symbol Linkage 219
- Passing Arguments in Function Calls 220
- How It Works 221
- Dynamic Text Fields and Variables 224
- Scroll Controls 226
- How It Works 227
- Setting Symbol Linkage Properties 230
- Preventing Movie Clips from Looping 231
- Storing Data in Arrays 233
- Building,Showing,Hiding,and Switching 237
- How It Works 240
18 Setting Up Audio Controls 244
- Playing and Stopping Sounds 245
- Rewinding and Pausing on Command 247
- Creating the Speaker Balance Control 250
- Using a Rotating Dial for the Volume Control 253
- How It Works 259
- Setting Up the Flash File to Create a Mouse Effect 262
- Initializing the Variables and Duplicating the Movie Clips 263
- Writing a Function to Change the Mouse Effect 265
- Animating the Mouse Effect with ActionScript 267
- Changing Effects On-the-Fly 271
- Setting Up the Mouse Trailer 271
- Initializing Variables for a Pixel Dust Effect 277
- Recording Mouse Speed 281
- How It Works 284
- Attributes 286
- Creating Random Tiling 287
- Duplicating Tiles to Create Better Random Tiling 293
- Setting Up the Rotation and Alpha Transparency 297
- Restricting an Element to a Quadrant of the Stage 300
- How It Works 303
21 Implementing Database Integration 308
- Integrating Back-End Data:The Whys and Wherefores 309
- Externalizing the Content 312
- Reading an External Text File 312
- Adding Content to an XML Document 316
- Analyzing the ActionScript That Loads,Interprets,
- and Formats the XML 318
- Tapping into Server-Side Scripts (ASP)with Flash 323
- Understanding Database Design Fundamentals 326
- Making the Flash Architecture Database-Friendly 327
- How It Works 328
- Understanding the Design of the Data Tables 330
- Understanding the Personalization Process 331
- Examining the Impact on ActionScript 332
- Developing Flash-Based Administration Tools 334
- Integrating with Existing Data Systems 343
- How It Works 344
- A Troubleshooting Tips 348
- Save the Start and Final Files to Your Local Hard Drive 348
- Compare Your Work-in-Progress to the Final File 348
- Understand Comments 348
- Check Your Instance Names and Variable Names 349
- Watch Those Quotation Marks 349
- Keep an Eye on the Timeline 349
- Don 't Forget the Semi-Colon 349
- All Things Are Not Created Equal in Flash 5 349
- Use the Check Syntax Command in Expert Mode 349
- Try the Toggle Trick to Test (Can you say that five
- times real fast?)348
- Get to the Root of the Problem 350
- Watch for Clues in the Colors 350
- Trace Your Steps 350
- More Information,Please!351
- Be Sensitive to the Context-Sensitive Action Window 351
- Conclusion 351
- B Common Programming Terms 353
- C What 's on the CD-ROM 356
- System Requirements 356
- Loading the CD Files 357
- Exercise Files 357
- Eyeland Studio Resources 357
- Macromedia Demos 357
- Index 359
Caractéristiques techniques
PAPIER | |
Éditeur(s) | New Riders |
Parution | 15/01/2001 |
Nb. de pages | 375 |
Format | 25,4 x 20 |
Couverture | Broché |
Poids | 952g |
Intérieur | Quadri |
EAN13 | 9780735710238 |
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