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Flash Communication Server MX
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Flash Communication Server MX

Flash Communication Server MX

Kevin Towes

500 pages, parution le 13/02/2003

Résumé

The complete guide to integrating rich media and real-time collaboration into your applications with Flash Communication Server MX is here!
Includes 10 quick steps for getting started.
Covers ActionScripting, Flash Remoting, and other key implementation issues from a server-side perspective.
Provides excellent tutorials for creating usable, media rich applications that allow real-time collaboration. There is much to learn in order to harness the true power of the Flash Communication Server MX. Macromedias new server integrates support for streaming media, multi-way video, audio and text messaging, and real-time collaboration into a single solution. Flash Communication Server MX is an introduction to the technology, as well a guide to implementation of successful applications. Part I provides 10 quick steps to get readers familiar with the server and how it works. Part II explores the important issues affecting appropriate integration of the Communication Server. Key concepts include understanding digital communication solutions, understanding objects, using server side ActionScripting, Flash Remoting, and security issues. A third section provides tutorials on how to create some popular applications for the server. Finally, a series of appendices supply reference material for Flash Communication Server MX users. The media files required for the tutorials will be available on a web site constructed for the book.

Sommaire
  • I. 10 QUICK STEPS FOR GETTING STARTED.

  • 1. STEP 1- Installation and Setup.
  • 2. STEP 2- Your Development Environment.
  • 3. STEP 3- Get Connected.
  • 4. STEP 4- Simple Chat and Video Conferencing.
  • 5. STEP 5- Monitoring and Managing the Server.
  • 6. STEP 6- ActionScript with NetConnection().
  • 7. STEP 7- Streaming Video with NetStream().
  • 8. STEP 8- Collaboration with SharedObject().
  • 9. STEP 9- Controller and Subscriber Applications.
  • 10. STEP 10- Lobby Applications.
  • II. IMPLEMENTING MACROMEDIA FLASH COMMUNICATION SERVER.

  • 11. Server-Side ActionScript (SSAS).
  • 12. Client-Side (Flash) ActionScript.
  • 13. Accessing External Data.
  • 14. Server Administration.
  • 15. Communication Application Architecture Strategies.
  • III. TUTORIALS.

  • 16. Build a Technical Support Application.
  • 17. Making Faces- The Living Emoticon.
  • 18. Build Training and Education- The Virtual Classroom.
  • IV. APPENDIXES- QUICK REFERENCE GUIDES.

  • Appendix A- Server-Side Objects Quick Reference.
  • Appendix B- Macromedia Flash ActionScript Objects Quick Reference.
  • Appendix C- Information Objects (Server and Client) Quick Reference.
  • Appendix D- Macromedia Flash UI Component Objects Quick Reference.
  • Appendix E- Useful ActionScript Templates Quick Reference.

L'auteur - Kevin Towes

Kevin Towes is a Co-Founder and Chief Technical Officer of Pangaea NewMedia Inc. in Toronto, Canada. His experience ranges from traditional film, photography, and sound to 3D animation and database and software development. A leader in the ColdFusion community, Kevin is also an accomplished Flash developer. His expertise in Flash and ColdFusion has enabled him to understand how to integrate the creative strengths of Flash into a server environment. Kevin founded the Toronto ColdFusion User Group, one of the largest such groups in the world and is a certified ColdFusion Developer who has led his team at Pangaea to achieve much success with the Macromedia suite of products.

Caractéristiques techniques

  PAPIER
Éditeur(s) Macromedia Press
Auteur(s) Kevin Towes
Parution 13/02/2003
Nb. de pages 500
Format 17,5 x 22,5
Couverture Broché
Poids 785g
Intérieur Noir et Blanc
EAN13 9780735713338

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