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Flash games studio
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Librairie Eyrolles - Paris 5e
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Flash games studio

Flash games studio

726 pages, parution le 01/09/2001

Résumé

These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games!

This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game - and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all we are pushing Flash to its breaking point to see what lies beyond.

Assuming you have a reasonable knowledge of Flash 5, this book will increase your skill-set and fire your imagination by offering a collection of new approaches and advanced techniques. The only thing more entertaining than playing games is creating them. Now, the only limit is your imagination. Enter the Studio and start taking fun seriously.

Table of Contents

  • Chapter 1: Introduction to Gaming
  • Chapter 2: Optimizing Graphics for Games
  • Chapter 3: Flash's Built-in Objects
  • Chapter 4: Event Handling
  • Chapter 5: Turn-Based Games and Advanced Logic
  • Chapter 6: Structured Real-Time Programming
  • Case Study 1: Turn
  • Chapter 7: Designing a Platform Game Construction Kit
  • Chapter 8: Interactive Sound
  • Chapter 9: Let there be Music
  • Chapter 10: Understanding Artificial Intelligence
  • Chapter 11: The Third Dimension
  • Chapter 12: Real 3D
  • Chapter 13: Ultimate 3D
  • Case Study 2: Mech Attack
  • Chapter 14: Online Data
  • Chapter 15: Multiplayer Applications
  • Afterword: Director for Flash Users

Caractéristiques techniques

  PAPIER
Éditeur(s) Friendsof ED
Parution 01/09/2001
Nb. de pages 726
Format 19 x 23
Couverture Broché
Poids 1239g
Intérieur Noir et Blanc
EAN13 9781903450673
ISBN13 978-1-903450-67-3

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