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Flash MX  3d Graphics Bible
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Librairie Eyrolles - Paris 5e
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Flash MX  3d Graphics Bible

Flash MX 3d Graphics Bible

Matthew David

736 pages, parution le 06/06/2003

Résumé

  • Macromedia Flash MX is the world's hottest Web development tool, with more than 500 million users and one million designer/developers
  • Covers essential information for Flash developers who are developing games, marketing materials, training materials, and more
  • Shows how to create 3D Flash applications using Flash's built-in tools, plug-ins, Swift 3D, Plazma 3D, Discrete 3D, and other leading products that export to the Flash format
  • CD-ROM includes scores of examples from the book, plus tryouts of Flash and leading Flash 3D applications
Contents
  • Flash MX 3D Graphics QuickStart
  • Part I: An Introduction to Flash 3D
    • Flash MX: 3D Basics
    • Drawing, Libraries, and Timelines
    • Faking 3D with Design
    • Using ActionScript to Create 3D
  • Part II: Creating Flash 3D with Electric Rain's Swift 3D 30
    • Swift 3D: Designed for Flash
    • Primitives and 3D Importers
    • The Extrusion Editor
    • The Lathe Editor
    • Controlling Light
    • Colors and Bitmaps
    • Cameras
    • Animating with the Swift 3D Time Line
    • RAVIX 3 Exporter
    • EMO Raster Exporter
  • Part III: Using discreet's plasma to Create Flash 3D
    • Plasma: Designed for Flash 3D
    • Using Basic Primitives in plasma
    • Extended Primitives
    • The Text Editor
    • Modifiers
    • Applying Light to Models
    • The Material Editor
    • Using Cameras
    • Timeline Control
    • Animation
    • Using Built-In Effects
    • Using Havok Plug-Ins
    • Getting More Power with MAXScript
    • Rendering as Flash
    • Exporting as Director
  • Part IV: Additional Third-Party 3D Tools
    • Director MX
    • Dreamweaver MX
  • Part V: Importing 3D Content into Flash
    • Importing to Macromedia Flash MX
    • Optimizing 3D for the Internet
    • Mixing 3D with 2D
    • 3D Presentations
    • 3D Games
    • 3D Marketing
    • 3D Distance Learning
    • Integrating 3D with Flash MX Communication Server
    • Appendix A: What's on the CD-ROM
    • Appendix B: Creating Flash 3D for the Mac

L'auteur - Matthew David

is an Internet evangelist, with experience architecting intranet and extranet solutions for many Fortune 500 companies. He is also the author of Great Flash MX Games (published by Wiley), Flash MX Communication Server Bible (published by Wiley), and Flash MX Magic (published by New Riders). In addition, he has contributed to many books (including Flash 5 Magic, Inside Dreamweaver 4, Web Publishing Bible, Flash FX: Visual Design, and VizAct 2000: An Introduction) and regularly contributes articles to magazines. For his latest work, you can go to his Web site at www.matthewdavid.ws.

Caractéristiques techniques

  PAPIER
Éditeur(s) Wiley
Auteur(s) Matthew David
Parution 06/06/2003
Nb. de pages 736
Format 19 x 23
Couverture Broché
Poids 1210g
Intérieur Noir et Blanc
EAN13 9780764537110
ISBN13 978-0-7645-3711-0

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