
Flash MX Professional 2004
Application Development
Jeanette Stallons - Collection Training From The Source
Résumé
In Macromedia Flash MX Professional 2OO4 Application Development Training from the Source, learn how to:
- Build a rich Internet application with the Flash MX Professional 2004 framework
- Find your way around the Flash MX 20O4 interface
- Create familiar programming constructs with ActionScript2.0
- Use the built-in visual and nonvisual Flash Player objects
- Create your own classes and components
- Build applications using screens
- Create interfaces using the new Ul components
- Display sets of data using the DataGrid component
- Exchange data with the server using XML, web services, and Flash Remoting
Learn by Doing:
The lessons in this book take you step-by-step through the development of a real-world rich Internet application with Macromedia Flash. Whether you are a veteran application server programmer brand new to Flash or an experienced Flash ActionScript programmer who wants to take your Flash applications to the next level, this book is just what you need. It grounds you in the basics of the interface and the ActionScript 2.0 language before moving on to explain the Flash object model and how to architect your applications using ActionScript's new class-based programming model. After learning the fundamentals, you build an application using the new Flash application framework consisting of screens, user interface components, data access components, and built-in data binding. Data is dynamically retrieved and sent to the server using XML, web services, and Macromedia Flash Remoting.
On the DVD-ROM:
- All necessary project lesson files
- 3O-day trial versions of Flash MX 2004 and Flash MX Professional 2004
System Requirements
Windows
- 600 MHz Intel Pentium III processor or equivalent
- Windows 98 SE, Windows 2000, or Windows XP
Macintosh
- 500 MHz PowerPC G3 processor
- Macf OS X 10.2.6 and later, including 10.3
Sommaire
- Learning the flash Interface
- Learning ActionScript Fundamentals
- Learning the Flash Player Object Model
- Creating Button and MovieClip Objects
- Creating Classes
- Creating Components
- Building Applications with Screens
- Using the Flash Application Framework
- Learning the UI Component Framework
- Learning UI Component APIs
- Creating Visual Objects Dynamically
- Retrieving Data from XML Files
- Consuming Web Services
- Accessing Remote Services Using Flash Remoting
- Using the Data Grid Component
- Persisting Data on the Client
- Setup Instructions
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Macromedia Press |
Auteur(s) | Jeanette Stallons |
Collection | Training From The Source |
Parution | 02/06/2004 |
Nb. de pages | 656 |
Format | 20,5 x 25,5 |
Couverture | Broché |
Poids | 1305g |
Intérieur | Noir et Blanc |
EAN13 | 9780321238344 |
ISBN13 | 978-0-321-23834-4 |
Avantages Eyrolles.com
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