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Game Character Development with Maya
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Librairie Eyrolles - Paris 5e
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Game Character Development with Maya

Game Character Development with Maya

Antony Ward

794 pages, parution le 31/12/2004

Résumé

If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The companion CD includes lesson files, scripts, an automatic rigging tool, demo software, and more!

Sommaire

  • Designing Your Character
  • Modeling Kila
  • Finishing and Refining
  • Modeling Details
  • Model Optimization
  • Deformation Testing
  • Modeling Grae
  • Texture Preparation
  • Texture Painting
  • Levels of Detail (LODs)
  • Skeleton Setup
  • Character Rigging
  • Facial Animation Setup
  • Final Character Deformation
  • Finalize and Clean Up
  • Animating for Games
  • A. Normal Mapping in Maya
  • B. Reference and Further Reading
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) New Riders
Auteur(s) Antony Ward
Parution 31/12/2004
Nb. de pages 794
Format 18,5 x 23
Couverture Broché
Poids 1375g
Intérieur Noir et Blanc
EAN13 9780735714380
ISBN13 978-0-7357-1438-0

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