
Résumé
Follow the entire game development process, from brainstorming a game idea, establishing the focus, and determining the storytelling mode to getting the gameplay working, documenting the design, and playtesting.
Learn the techniques of top game designers through in-depth interviews:
- Chris Crawford, Balance of Power, Eastern Front (1941)
- Ed Logg, Asteroids, Centipede, Gauntlet
- Jordan Mechner, Prince of Persia, Karateka, The Last Express
- Sid Meier, Civilization, Pirates!, Railroad Tycoon, Gettysburg!
- Steve Meretzky, The Hitchhiker's Guide to the Galaxy, Planetfall
- Will Wright, SimCity, The Sims
Find out how to most effectively document your game ideas, including the use of the focus, design document, story bible, script, and technical specification. A complete sample design document in the appendix illustrates the principles of good game development documentation.
Contents
- Chapter 1 What Players Want
- Chapter 2 Interview: Sid Meier
- Chapter 3 Brainstorming a Game Idea: Gameplay, Technology, and Story
- Chapter 4 Game Analysis: Centipede
- Chapter 5 Focus
- Chapter 6 Interview: Ed Logg
- Chapter 7 The Elements of Gameplay
- Chapter 8 Game Analysis: Tetris
- Chapter 9 Artificial Intelligence
- Chapter 10 Interview: Steve Meretzky
- Chapter 11 Storytelling
- Chapter 12 Game Analysis: Loom
- Chapter 13 Getting the Gameplay Working
- Chapter 14 Interview: Chris Crawford
- Chapter 15 Game Development Documentation
- Chapter 16 Game Analysis: Myth: The Fallen Lords
- Chapter 17 The Design Document
- Chapter 18 Interview: Jordan Mechner
- Chapter 19 Designing Design Tools
- Chapter 20 Game Analysis: The Sims
- Chapter 21 Level Design
- Chapter 22 Interview: Will Wright
- Chapter 23 Playtesting
- Conclusion
- Appendix Sample Design Document: Atomic Sam
- Glossary
- Selected Bibliography
- Index
L'auteur - Richard III Rouse
Richard Rouse III is a computer game designer, programmer, and writer at Surreal Software. Among his credits are Centipede 3D, Odyssey: The Legend of Nemesis, Damage Incorporated, and the PlayStation 2 version of Drakan. Rouse has written extensively about game design for publications including Game Developer, SIGGRAPH Computer Graphics, Gamasutra, and Inside Mac Games.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wordware Publishing, Inc |
Auteur(s) | Richard III Rouse |
Parution | 01/03/2001 |
Nb. de pages | 584 |
Format | 19 x 23,5 |
Couverture | Broché |
Poids | 1285g |
Intérieur | Noir et Blanc |
EAN13 | 9781556227356 |
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