
Graphics and GUIs with MATLAB
Patrick Marchand, Thomas O. Holland
Résumé
- Incorporates thorough updates that reflect advances in the latest version of MATLAB (6.x)
- Provides a wealth of supplemental materials downloadable from www.crcpress.com
- Provides a solid understanding of when to use GUIs and what works well graphically in various situations
- Includes discussions on MATLAB's Graphical User Interface Development Environment (GUIDE)
- Maintains its appeal both as an introduction for new users of MATLAB and as a reference for experienced MATLAB users and programmers
MATLAB, now the industry-standard engineering language for computation, analysis, and visualization, continues to evolve in its capabilities. Version 6.x incorporated several major improvements, including significant enhancements to its graphics features, such as transparencies, increased 3-D visualization, and an improved rendering engine.
The bestselling Graphics and GUIs with MATLAB has been fully revised to reflect MATLAB version 6. The third edition also features a number of improvements in both content and organization that ensure its readers get the optimum level of detail and best possible instruction.
New in the Third Edition:- Full updates that reflect MATLAB 6.x enhancements
- Expanded discussions on 2-D and 3-D graphics
- New chapters on good GUI design and data visualization techniques
- Volume visualizations
- Updated language commands
- Deeper coverage of programming techniques, such as data structures and callback techniques
- Exercises in each chapter
- Additional examples and updated illustrations
Graphics and GUIs with MATLAB, Third Edition retains the comprehensible, almost conversational tutorial style that made its predecessors so popular but offers a streamlined organization and deeper coverage that make this edition an even better way to acquire or increase proficiency in using MATLAB to its fullest graphics capabilities.
Contents
- Introduction
- Visualization Considerations
- Plotting in Two Dimensions
- Plotting in Three Dimensions
- Image Graphics
- Generating Output
- Handle Graphics
- Using Color, Light, and Transparency
- Animation
- Elements Of Gui Design
L'auteur - Patrick Marchand
Nvidia, Durham, North Carolina, USA
L'auteur - Thomas O. Holland
Naval Surface Warfare Center, Dahlgren, VA, USA
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Chapman and Hall / CRC |
Auteur(s) | Patrick Marchand, Thomas O. Holland |
Parution | 24/12/2002 |
Édition | 3eme édition |
Nb. de pages | 518 |
Format | 17,7 x 25,2 |
Couverture | Broché |
Poids | 939g |
Intérieur | Noir et Blanc |
EAN13 | 9781584883203 |
ISBN13 | 978-1-58488-320-3 |
Avantages Eyrolles.com
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