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Infinite Game Universe
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Infinite Game Universe

Infinite Game Universe

Mathematical Techniques

Guy W. Lecky-Thompson

306 pages, parution le 01/09/2001

Résumé

A working level of mathematics is necessary for advanced game development, and this unique reference provides the concepts and insights needed to master this challenging material. Covering the topics of random number generation, number predictability, probability, and fractal generation, various possibilities are explored and outlined with the goal of creating an "infinite game universe." This upper-level reference guide will provide programmers with the cutting-edge tips, techniques, and reference materials they can use to create an exciting gaming environment. All of the algorithms and source code are included on the CD in C++ for optimization and manipulation.
  • Chapter on predictability explains why the "expectability" of any algorithm is important for the real time generation of the game universe.
  • Fractals are explored as a means of describing complex real world objects (such as landscapes) and situations using mathematical formulae
  • Includes an introduction to the concept of using probabilities to populate properties of a large number of objects from a limited set of data
  • A detailed gamespace example shows developers how even the most basic of game concepts can be expanded using a simple set of rules and ideas to create an addictive and fun game
Contents

The Near Infinite Universe Concept

  • Generation vs..Storage
  • Macro and Micro Generation
  • Front End Generation
  • Game Mechanics
  • Random Number Generation — Nature of Random Numbers
  • Simple Random Number Generation Techniques
  • Choice of Seed
  • Algorithm Combination Techniques
  • Performance Issues
Predictability
  • Exploration of Seeding
  • Serialization Techniques
  • Using Sequences as Seeds
  • Plot Sequencing
  • Reliability of Chance
  • Case Study
Probability & Extrapolation
  • Using Letter Adjacancies to Generate Words
  • Game Rules
  • Compression Techniques
Fractal Generation
  • Mapping
  • It 's Role in Nature
  • Complex Structures
  • Fractals vs Probability Extrapolation
  • Chaos
The Gamespace Example
  • Objects and their Relationships Within the Universe
  • Synchronization Objects' Properties ((Plot Sequencing)
  • Altering Object Properties
  • Incorporating the Players' Actions
  • The Entire Package Visualization

L'auteur - Guy W. Lecky-Thompson

Guy Lecky-Thomson is an experienced writer in the field of game programming and software development.His articles have appeared on Gamasutra.com and in the book, Game Programming Gems.

Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Guy W. Lecky-Thompson
Parution 01/09/2001
Nb. de pages 306
Format 15,5 x 23,5
Couverture Relié
Poids 794g
Intérieur Noir et Blanc
EAN13 9781584500582

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