
Infinite Game Universe
Mathematical Techniques
Résumé
- Chapter on predictability explains why the "expectability" of any algorithm is important for the real time generation of the game universe.
- Fractals are explored as a means of describing complex real world objects (such as landscapes) and situations using mathematical formulae
- Includes an introduction to the concept of using probabilities to populate properties of a large number of objects from a limited set of data
- A detailed gamespace example shows developers how even the most basic of game concepts can be expanded using a simple set of rules and ideas to create an addictive and fun game
The Near Infinite Universe Concept
- Generation vs..Storage
- Macro and Micro Generation
- Front End Generation
- Game Mechanics
- Random Number Generation — Nature of Random Numbers
- Simple Random Number Generation Techniques
- Choice of Seed
- Algorithm Combination Techniques
- Performance Issues
- Exploration of Seeding
- Serialization Techniques
- Using Sequences as Seeds
- Plot Sequencing
- Reliability of Chance
- Case Study
- Using Letter Adjacancies to Generate Words
- Game Rules
- Compression Techniques
- Mapping
- It 's Role in Nature
- Complex Structures
- Fractals vs Probability Extrapolation
- Chaos
- Objects and their Relationships Within the Universe
- Synchronization Objects' Properties ((Plot Sequencing)
- Altering Object Properties
- Incorporating the Players' Actions
- The Entire Package Visualization
L'auteur - Guy W. Lecky-Thompson
Guy Lecky-Thomson is an experienced writer in the field
of game programming and software development.His articles
have appeared on Gamasutra.com and in the book, Game
Programming Gems.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Charles River Media |
Auteur(s) | Guy W. Lecky-Thompson |
Parution | 01/09/2001 |
Nb. de pages | 306 |
Format | 15,5 x 23,5 |
Couverture | Relié |
Poids | 794g |
Intérieur | Noir et Blanc |
EAN13 | 9781584500582 |
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