Résumé
for Microsoft® Windows®.
As the Microsoft® Windows® platform gains wide
acceptance
among games developers, its 3D class libraries are
becoming
exceptionally popular. But very little has been written
about
the Direct3D® Immediate Mode API—until now.
Inside
Direct3D provides the lowdown on Direct3D from a
respected
writer who works closely with the Microsoft Direct3D
development group. It's a well-paced walk through
the
Direct3D API and other DirectX® components—the tools
that
allow you to program most of the interesting
Windows-based
game features. Inside Direct3D is ideal for
games
programmers who want to learn about this exciting
technology
by following the step-by-step development of a 3D game.
It's
also designed for any programmer who wants to discover
how
to add a real-time 3D user interface to a
Windows-based
application. Topics covered include:
- DirectX 7 fundamentals
- Transformation and lighting via Direct3D's T&L
pipeline
- Rendering object primitives
- Using DirectInput® to interact with the user and to
control
force-feedback devices
- Texturing, fog, alpha blending, and other basic 3D
concepts
- Advanced texturing and other advanced Direct3D
features
- Optimizing Direct3D applications
- Integrating DirectPlay®
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Microsoft Press |
Auteur(s) | Peter J. Kovach |
Parution | 15/03/2000 |
Nb. de pages | 500 |
EAN13 | 9780735606135 |
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