Inside Form Z
Guide to 3D Modeling and Rendering
Résumé
Now based on Version 3, this practical handbook introduces readers to basic formZ concepts. Readers progress quickly to hands-on tutorials that will instruct them in modeling, drafting, and animation using their formZ software. Coverage of formZ's high-powered rendering feature, RenderZone, as well as Radiosity, is also included.
Introduction 1
Part 1: Using from ? Z 1
Getting Started 3
Introduction 4
3D Versus 2D 4
3D First 4
Your 3D Modeling Playground 5
The Structure of form ? Z 8
The form ? Z Environment 8
The from ? Z Interface 8
Menus 9
Plettes 9
Modeling Tools 10
Window Tools 10
The 3D Window 10
Get Started! 11
Getting Help 13
Introduction 13
Your First Stop for Help 14
Built-in Help Menus 15
Customizing the Modeling Tools Palette 17
Window Tools Help 19
Menus Help 20
Keyboard Help 21
Drafting Tools Help 25
General Help 26
Introductory Help 27
Using the Query Tool 28
Internet Help 28
auto ? des ? sys Help 29
CyberSites, Inc., Help 30
Menus 31
Introduction 31
Menus Interface 32
Concepts and Terminology 32
Shortcuts and Conventions 33
File Menu 34
New (Model) 35
New (Draft) 35
New Imager Set 36
Open 37
Open Recent 37
Close 37
Save Command 38
Save As... 39
Save A Copy As... 40
Save QuickTime VR... 41
Export Animation... 41
Revert To Saves 41
Import... 42
View File... 42
Page Setup 43
Plot/Prnt Setup... 44
Page Preview... 44
Print... 45
Quit 46
Edit Menu 46
Undo* 46
Redo 47
Redo All 47
Replay 47
Reset Undo/Redo 48
Undo Options... 48
Cut 49
Copy 49
Paste 50
Duplicate* 50
Duplication Offset 51
Paste From Modeling*/Paste From 51
Drafting
Grab Image 52
Paste Image 53
from ? Z clipboard... 53
Select Previous 54
Select All UnGhosted 54
Select All Ghosted 55
Select By... 55
Eeselect 58
Clear 58
Clear All Ghosted 59
Hide Ghosted 59
Key Shortcuts... 59
Preferences... 60
Windows Menu 65
New Model Window 65
New Draft Window 66
Tile Windows 66
Close 67
Close All 67
Window Frames 68
Extended Corsor* 69
Extended Cursor Options... 71
Auto Scroll 72
Show Plane Axes* 72
Show World Axes* 73
Show Grid* 73
Window Setup... 73
Show Rulers* 75
Ruler Options... 76
Snap Options... 76
Underlay... 77
Heights Menu 80
Graphic/Keyed 80
Custom... 81
Edit Menu... 81
View Menu 82
z=30? x=60? 82
z=458 x=458 83
z=120? x=20? 84
z=220? x=45? 84
z=60? x=30? 85
Custom View Angles... 85
[+XY] : Top 86
[-XY] : Bottom 86
[-YZ] : Right Side 87
[+YZ] : Left Side 88
[-ZX] : Front 88
Plane Projection 89
Axonometric* 89
Isometric* 91
Oblique* 92
Perspective* 93
Panoramic* 94
View Parameters... 96
Save View... 97
Animation From Keyframes... 97
Sun Position... 98
Edit Cone Of Vision... 99
Display Menu 103
1/8' = 1'-0' Scale, 1/16' = 1' Scale, 104
and 1/32' = 1'-0' Scale
Custom Display Scale 104
Wire Frame* 105
Quick Paint* 108
Hidden Line* 109
Surface Render* 110
Shaded Render* 111
RenderZone* 113
QuickDraw 3D* 114
OpenGL* 115
Radiosity Options..., Initialize 116
Radiosity*, Generate Radiosity
Solution*, and Exit Radiosity
Display Options... 116
Generate Animation... 117
Play Animation... 117
Draft Layout Mode 117
Clear Rendering Memory... 117
Always Clear Rendering Memory 117
Show Surfaces As Double Sided 117
Redraw Buffers... 118
Image Options... 118
Options Menu 119
Input Options... 119
Pick Options... 120
Zoom Options... 121
Layers... 121
Project Colors... 122
Symbol Libraries... 123
Working Units... 124
Color Palette... 125
Lights... 126
Macro Transformations... 126
Objects... 127
Profiles... 128
Reference Planes... 128
Status Of Objects... 129
Surface Styles... 130
Color Palette..., Line Styles..., and 130
Line Weights...
2D and 3D Digitizer Options 131
Palettes Menu 131
Customize Tools... 132
Help Menu 133
Error Messages... 133
Project Info... 134
Palettes 137
Introduction 137
Palettes and Screen Size 138
Manipulating Palettes 141
Rearranging Palettes 141
Collaspsing Palettes 142
Closing and Opening Palettes 143
Hiding Palettes 144
Expanding Palettes 144
Transferring Palettes 144
Ranking Palettes 144
The Prompts Palette 145
The Tool Options Palette 148
The Views Palette 150
The Colors/Surface Styles Palette 151
The Layers Palette 154
The Lights Palette 157
The Coordinates Palette 158
The Objects Palette 159
The Planes Palette 161
The Profiles Palette 162
The Symbols Palette 162
The Window Tools Palette 165
The Animation Palette 166
Modeling Tools 165
Introduction 165
The Interface 165
Concepts and Terminology 167
Polygons 167
Solids and Surfaces 167
Parametric Objects and Wires and Facets 168
Modifiers and Generators 168
Derivative Tools 169
Using the Tools 169
Primitives Tool Palette 170
Balls Tool Palette 174
Object Type Tool Palette 178
Insertions Tool Palette 182
Polygons and Circles Tool Palette 185
Lines, Splines, and Arcs Tool Palette 190
Topological Levels Tool Palette 196
Pick Tool Palette 199
Derivatives Tool Palette 204
Parametric Derivatives Tool Palette 213
Meshes and Deform Tool Palette 226
Rounding and Draft Angles Tool Palette 238
NURBS and Patches Tool Palette 242
Metaformz Tool Palette 254
Booleans and Intersections Tool Palette 256
Join and Group Tool Palette 268
Text Tool Palette 271
Symbols Tool Palette 273
Line Editing Tool Palettes 278
Topologies Tool Palette 284
Self/Copy Tool Palette 288
Query Tool Palette 291
Geometric Transformations Tool Palette 295
Relative Transformations Palette 303
Attributes Tool Palette 312
Ghost and Layers Tool Palette 324
Delete Objects Tool Palette 329
Delete Parts Tool Palette 330
Window Tools 333
Introduction 333
The Interface 333
Concepts and Terminology 335
Window Tools 335
Reference Planes 336
Perpendicular Switch 338
Reference Planes 339
Grid Snap Switch 341
Direction Snaps 344
Object Snaps 347
Zoom and Pan 354
View Tools 359
Part 2: Beginner to Advanced Exercises 363
Exercises for Beginners 365
Introduction 365
Exercises 366
The Five-minute Barn 366
The Five-minute Goblet 370
The Five-minute Mace 373
The Five-minute City 375
The Five-minute Logo 378
The Five-minute Maze 381
The Five-minute Coin 383
The Five-minute Landscape 387
Further Exercises 391
Intermediate Exercises 393
Introduction 393
Modeling Skyscraper Towers 394
Modeling a Tape Dispenser 408
Modeling a Picture Frame 418
Modeling a Magnifying Glass 425
Modeling a Screwdriver 433
Further Exercises 441
Advanced Exercises 443
Introduction 443
The Exercises 443
The Hand: Modeling 444
Modeling a Telephone 451
An Umbrella: Modeling Surfaces Using Nurbz 465
Modeling a Flashlight 474
Further Exercises 484
Part 3: Rendering, Drafting, Animation, and Tips 487
Rendering 489
Introduction 489
Rendering Display Types 490
Wire Frame 490
Quick Paint 491
Hidden Line 492
Surface Render 492
Shaded Render 492
RenderZone 493
QuickDraw 3D/OpenGL 494
RenderZone Options 495
Rendering Types 496
Shading Options 499
Environment 508
Depth Effects 511
Illumination 514
Lighting and Shadows 516
Name 517
Light Types 517
Radiosity 525
Lighting an Interior with RadioZity 526
Concepts of Radiosity 526
Setting Up Renderings with RadioZity 527
Radiosity Options 529
Tips and Getting Best Results 536
Drafting 543
Introduction 543
The Drafting Environment 543
Pasting from Modeling into Drafting 546
Preparing to Add Dimension Lines 548
Setting Numeric Accuracy 549
Setting Witness Lines 550
Setting Terminators 551
Setting Dimension Text 552
Placing Dimension Lines 553
Placing a Text Label 555
Draft Layout Mode 555
Preparing to Print 556
Animation 557
Introduction 557
form ? Animation Basics 558
Animation Quick Guide 559
Animation Tour and Exercises 561
A Casual Walk Through a City 561
Exporting Your File to QuickTime or AVI 566
Exporting Stills from Your Animation 566
A Day in the Life of a Fly 567
Editing the Velocity Control Curve 572
Adding Motion Blur to Your Animation 576
Super Sampling 577
Adding a Background Image to Your 578
Animation
Previewing Your Animation in 578
OpenGL/QuickDraw 3D
Advanced Animation Example 579
Using Walkthrough View to Create an 593
Animation Path
Generating an Animation 594
Fifty-five from ? Z Tips 595
Appendix A: from ? Z on MacOS and Windows 617
Appendix B: File Formats 619
Appendix C: Keyboard Shortcuts 627
Subject Index to Learning Objectives 635
Subject index to Chapter 13 637
Index 639
L'auteur - Cory L. Clark
Cory L. Clark is a senior software engineer with Motorola and has developed many LabVIEW-based DSP tools. He holds a master's degree in electrical engineering from Georgia Tech.
Caractéristiques techniques
| PAPIER | |
| Éditeur(s) | ONWORD |
| Auteur(s) | Eden Greg Muir, Cory L. Clark |
| Parution | 01/12/1999 |
| Nb. de pages | 608 |
| Couverture | Broché |
| EAN13 | 9781566901895 |
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