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Instant Flash 5
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Instant Flash 5

Instant Flash 5

Jim Caldwell, Samuel Wan

484 pages, parution le 01/09/2001

Résumé

Now you can create innovative visual effects for the Web instantly using this collection of ready-to-use Flash solutions. Learn advanced development techniques from cutting-edge Web designer Jim Caldwell and integrate third party tools, 3D applications, screensavers, and much more.

The Ultimate Collection of Ready-to-Use Code and Expert Techniques

Take Flash further with this full disclosure of operational features, application development possibilities, and software functionality. Instant Macromedia Flash 5 offers intermediate to advanced users an overflowing cache of in-depth information — plus 15 ready-to-run solutions, which can be inserted as-is or further customized. Specific projects teach valuable Flash functions and technical intricacies that can be applied in virtually millions of ways. From determining client requirements to designing and executing a fully-operational Web site, this information-packed resource will help you excel at Flash development.

  • Master motion and animation development
  • Simulate MP3 capabilities and synch sound
  • Scale, store, and recycle graphics
  • Easily edit text, sound, movies, and animation
  • Formulate advanced ActionScript
  • Storyboard animation to plan production
  • Position and manipulate movie clips
  • Work with JavaScript, XML, and other technologies
  • Reduce file size with streaming and controlling properties

On the value-packed CD-ROM:

  • Ready-to-use Web development solutions
  • All source code used throughout the book
Contents
  • Introduction.
Part I: Introduction.
  • Chapter 1: Why Use Flash.
  • Chapter 2: When to Use Flash.
  • Chapter 3: How to Use Flash.
  • Chapter 4: Designing in Flash.
Part II: Real World Projects.
  • Chapter 5: Real-Time Preloader.
  • Chapter 6: Corporate Intro Movie.
  • Chapter 7: Working with Properties & Variables.
  • Chapter 8: Drop-Down Menu Navigation.
  • Chapter 9: Drag and Drop Navigation.
  • Chapter 10: Loading External Files.
  • Chapter 11: Advanced Scrollbars.
  • Chapter 12: Duplicating Movie Clips.
  • Chapter 13: Swapt Depths.
  • Chapter 14: Flash Javascript Interaction.
  • Chapter 15: Printing from Flash.
  • Chapter 16: Shared Libraries.
  • Chapter 17: Sound Object.
  • Chapter 18: Smart Clips.
  • Chapter 19: Animating with Actionscripting.
  • Chapter 20: Designing a Game in Flash.
Appendices:
  • A: List of Web Sites to Learn More About Flahs.
  • B: ActionScript Reference Chart.
  • C: Pre-Built Math Functions in Flash.

L'auteur - Samuel Wan

Samuel Wan holds a graduate degree in human-computer interaction from the University of Michigan School of Information. He has contributed to several publications on Flash design and interactive programming, and has spoken at many web industry conferences in the United States and Europe.

Caractéristiques techniques

  PAPIER
Éditeur(s) Mc Graw Hill
Auteur(s) Jim Caldwell, Samuel Wan
Parution 01/09/2001
Nb. de pages 484
Format 18,7 x 23,2
Couverture Broché
Poids 1041g
Intérieur Noir et Blanc
EAN13 9780072131444

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