Part I: Start building your dream home
1: Object Oriented Programming Concepts [5-6] Pages
Description:
This chapter is about the introduction to object oriented programming and its effectiveness
Topics covered:
What is OOP and why it is needed.
2: Class and Objects [25-30] Pages
Description:
This chapter is about class and objects concepts.
Topics covered
.Class, Objects and References
.Constructors and types
.References vs Pointers
.Brief introduction to Destructors and Garbage collection
.Use of this keyword.
.Different case studies with complete programs and outputs.
3: The concept of Inheritance[25] Pages
Description:
This chapter is about Introduction to inheritanceTopics covered:
.Types of inheritance
.Diamond problem associated with multiple inheritance
.Hybrid inheritance-which ones will be supported in C#
.Use of base keyword.
.Use of sealed keyword.
.How to prevent inheritance..Different case studies with complete programs and outputs.
4: Inheritance in depth [25] Pages
Description:
This chapter is about the real power of inheritance
Topics covered:
.Overloading.Overriding
.Abstract classes
.Use of abstract keyword.
.Different case studies with complete programs and outputs.
5: Interfaces [15] Pages
Description:
This chapter is about Introduction to Interfaces and why it is needed
Topics covered:
.Comparison with abstract class
.Marker interfaces
.Different case studies with complete programs and outputs.
6: Properties [10] Pages
Description:
This chapter is about Introduction to Properties
Topics covered:
.Different kind of properties e.g.
.read-only properties
.write-only properties
.read-write properties
.virtual properties
.abstract properties
.Different case studies with complete programs and outputs..
7: Important comparisons [10] Pages
Description:
This chapter is about some key comparisons in C# which we encounter frequently in programming.
Topics covered:
. Value type vs Reference types
."is" vs "as"
.Implicit vs Explicit casting
.Boxing vs Unboxing
.Casting vs Boxing
.out vs ref. etc
.Different case studies with complete programs and outputs.
8: OOPs concepts revisited[15] Pages
Description:
This chapter is a summary about what we have learned so far about OOP.
Topics covered:
. How we have covered the OOPs fundamentals through different programs.
. Difference between inheritance and composition.
.Some additional programs and outputs.
Part II: Consult with the experts
Description:
9. This chapter is about introduction to delegates and events
Topics covered:
.Why the topic is so important for advanced programming
.Different kind of delegates.
.Introduction to events
.Different case studies with complete programs and outputs.
10: Exceptions[10] Pages
Description:
This chapter is about introduction to exception handlingTopics covered:
.Why the topic is so important for advanced programming
.Different kind of exceptions and their proper usage.
.Different case studies with complete programs and outputs.
11: Disposals through Garbage Collections[15] Pages
Description:
This chapter is about the memory allocation techniques.
Topics covered:
.Why the topic is so important for advanced programming
.Discussion about destructors and Finalizers
.Discussion about different generations.
.Sample program with CLR profilers
.Different case studies with complete programs and outputs.
Skills learned
12: Generics[25-30] Pages
Description :
This chapter is about introduction to generic programming
Topics covered:
.Why the topic is so important for advanced programming
.Why the topic is introduces in later releases of C#
.Different case studies with complete programs and outputs..
13: Flexibilities with anonymous methods[10-15] Pages
Description:
This chapter is about introduction to exception handlingTopics covered :
.Why the topic is so important for advanced programming
.Why the topic is introduces in later releases of C#
. Anonymous functions and Lambda expressions and related topics
.Different case studies with complete programs and outputs.
PART III: Become a hero in the real world
14: An introduction to design patterns[ 25-40] Pages
Description
This chapter is about introduction to exception handling
Topics covered
Atleast 3 design patterns - one from each category of GoF
15: Winning notes and the road ahead