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Introducing 3ds Max 9
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Introducing 3ds Max 9

Introducing 3ds Max 9

3D for Beginners

Dariush Derakhshani, Randi L. Munn - Collection Serious skills

527 pages, parution le 04/05/2007

Résumé

Introducing 3ds Max 9: 3D for Beginners breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the pipeline - from preproduction to production to postproduction - with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to tackling poly modeling, rendering, and particles, you'll get a solid grounding in 3ds Max 9.

  • Build the knowledge you need for game, film, and TV production
  • Master modeling-from simple and complex polygon mechanical models to organic character modeling
  • Assign textures effects and UV texture mapping
  • Create walk cycles and simple character animations with Character Studio
  • Explore lighting, rendering, and raytracing concepts
  • Render through mental ray and raytracing
  • Discover simple rigid body dynamics and Max's particle systems

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

L'auteur - Dariush Derakhshani

Dariush Derakhshani is an award-winning animator currently working on national TV commercials and music videos and teaching Maya and animation classes in Los Angeles. He has won the Bronze Plaque from the Columbus Film Festival and shares accolades from the London International Advertising Festival and the AICP. Dariush, a contributing author to Sybex's Maya® 5 Savvy and Maya: Secrets of the Pros, received a masters degree in Animation from USC Film School.

L'auteur - Randi L. Munn

Randi L. Munn teaches 3D animation at The Art Institute of California and has worked as a digital artist and technical director for games and movie projects with Gizmo Games, RJB Enterprises, and Sony.

Sommaire

  • Basic Concepts
    • How to Read This Book
    • What Is CGI?
    • Production Workflow
    • CG Workflow
    • CG Specialties
    • Core Concepts
    • Coordinate Systems
    • Basic Animation Concepts
    • Basic 3ds Max Terms and Concepts
    • Summary
  • Your First Max Animation
    • Getting Around in 3ds Max
    • Project and File Management Workflow
    • The 3ds Max Interface
    • Jumping Headlong into Animation
    • Setting Up the Hierarchy
    • Summary
  • The 3ds Max Interface
    • What Am I Looking At?
    • Managing Scene Objects
    • Summary
  • Modeling in 3ds Max: Part I
    • Planning Your Model
    • Modeling Concepts
    • Look at the Mesh You Got Us Into!
    • Editable Poly Tools
    • Modeling a Chest of Drawers
    • Modeling a Hand
    • Summary
  • Modeling in 3ds Max: Part II
    • Setting Up the Scene
    • The Editable Poly Tools
    • Lofting the Barrel
    • Lathing the Wheels
    • Using Snapshot to Create the Tracks
    • Summary
  • Organic Poly Modeling
    • Setting Up the Scene
    • Creating the Basic Form
    • Adding Detail
    • Final Touches
    • Summary
  • Materials and Mapping
    • Materials.
    • The Material Editor
    • Mapping a Pool Ball
    • Mapping, Just a Little Bit More
    • Maps
    • More Mapping Exercises
    • Mapping Coordinates
    • Summary
  • Introduction to Animation
    • Hierarchy in Animation: The Mobile Redux
    • Using Dummy Objects
    • Bouncing Ball
    • Using the Track Editor-Curve Editor
    • Track View
    • Anticipation and Momentum in Knife Throwing
    • Summary
  • Character Studio and IK Animation
    • Character Animation
    • Character Studio Workflow
    • Creating a Biped
    • Animating a Biped
    • Associating a Biped to a Character
    • Using Inverse Kinematics
    • Summary
  • 3ds Max Lighting
    • Basic Lighting Concepts
    • Three-Point Lighting
    • 3ds Max Lights
    • Common Light Parameters
    • Ambient Light
    • Creating Shadows
    • Atmospheres and Effects
    • Light Lister
    • Summary
  • 3ds Max Rendering
    • Rendering Setup
    • Motion Blur
    • Previewing with ActiveShade
    • Cameras
    • Safe Frame
    • Render Elements
    • Rendering Effects
    • Raytraced Reflections and Refractions
    • Summary
  • Particles and Dynamics
    • Understanding Particle Systems
    • Setting Up a Particle System
    • Particle Systems and Space Warps
    • Using Rigid Body Dynamics
    • Using Soft Body Dynamics
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Sybex
Auteur(s) Dariush Derakhshani, Randi L. Munn
Collection Serious skills
Parution 04/05/2007
Nb. de pages 527
Format 18,5 x 23,5
Couverture Broché
Poids 1103g
Intérieur Noir et Blanc
EAN13 9780470097618
ISBN13 978-0-470-09761-8

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