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Introduction to 3D Animation using Maya 4
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Introduction to 3D Animation using Maya 4

Introduction to 3D Animation using Maya 4

John Edgar Park

313 pages, parution le 11/02/2005

Résumé

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.

This well-integrated and produced volume covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.

Topics and features:

  • Proven method that emphasizes preliminaries to every chapter
  • Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques
  • Skills reinforced with tutorials and chapter projects
  • Real-world experience distilled into helpful hints and step-by-step guides for common tasks
  • CD-ROM with practice animations, case studies and additional methods

The book, suitable for novices or intermediate users, presents all the basic 3D animation concepts and Maya software background needed for learning animation techniques and creating sophisticated, state-of-the-art animations. It is an essential resource for animators, game developers, effects specialists, and computer graphic artists, as well as an ideal self-study guide for students or individuals pursuing interests in graphics or animation.

L'auteur - John Edgar Park

John Edgar Park is a Character Technical Director at Walt Disney Feature Animation. He has worked as a digital trainer at Sony Pictures Imageworks, has led professional courses for the Motion Picture Screen cartoonists Union, and has worked in the video game industry as a 3D artist.

Sommaire

  • Essential skills
  • Refinements
  • Intermediate skills
  • Adding character
  • Wiring things up
  • Bringing it all together
  • CD-Rom
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Caractéristiques techniques

  PAPIER
Éditeur(s) Springer
Auteur(s) John Edgar Park
Parution 11/02/2005
Nb. de pages 313
Format 17,5 x 23,5
Couverture Broché
Poids 592g
Intérieur Quadri
EAN13 9780387001760
ISBN13 978-0-387-00176-0

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