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Introduction to 3D game programming with Direct 9.0
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Introduction to 3D game programming with Direct 9.0

Introduction to 3D game programming with Direct 9.0

Franck D. Luna

388 pages, parution le 01/01/2003

Résumé

Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wraps up the discussion. Understand basic mathematical and 3D concepts.

Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API. Use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing.

Find out how to write vertex and pixel shader programs with the High-Level Shading Language. Discover how to write and use effect files with the Direct3D effects framework. The companion files are available at the book's web site, www.moon-labs.com, and at www.wordware.com/files/dx9. These files include full source code for every sample application.

Contents

  • Mathematical prerequisites
  • Direct 3D Fundamentals
    • Direct 3D Initialisation
    • the Rendering Pipeline
    • Drawing in Direct 3D
    • Color
    • Lighting
    • Texturing
    • Blending
    • Stenciling
  • Applied Direct 3D
    • Fonts
    • Meshes Part I
    • Meshes Part II
    • Building a flexible camera class
    • Basic terrain rendering
    • Particle systems
    • Picking
  • Shaders and effects
    • Introduction to the high-level shading langage
    • Introduction to vertex shaders
    • Introduction to pixel shaders
    • The effect framework
    • Appendix: An Introduction to windows programming

L'auteur - Franck D. Luna

Frank Luna is a programmer for Hero Interactive. He has been programming interactive 3D graphics for more than five years, and has been using DirectX since its fifth iteration. He lives in Los Angeles, California. Technical editor Rod Lopez is a senior programmer at Digital Illusions CE and has been developing games full time for more than seven years.

Caractéristiques techniques

  PAPIER
Éditeur(s) Wordware Publishing, Inc
Auteur(s) Franck D. Luna
Parution 01/01/2003
Nb. de pages 388
Format 15 x 23
Couverture Broché
Poids 570g
Intérieur Noir et Blanc
EAN13 9781556229138
ISBN13 978-1-55622-913-8

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