
Résumé
This book treats learning a programming language much
like learning a spoken language: programming is best
learned by immersion. Through building interesting programs
and addressing real design issues much earlier than other
texts, this title moves beyond the mere syntax and
discusses the serious architecture of programs: how
delegation and inheritance allow objects to cooperate
effectively.
The text is filled with programs for realistic
applications. These programs are much closer to those the
student will encounter in the ‘real world' than those
in traditional texts. Furthermore, the authors constantly
revise the programs as they grow in sophistication so
students learn another important aspect of real-world
programming: that programs are constantly updated, modified
and improved. Finally, in the exercises, the authors
encourage students to write programs that interact with
programs that they have prepared, and then ask them to
write about those programs.
Contents
- Computing with objects
- First things second
- Classes and objects
- Collections
- Inheritance - putting things in their proper place
- Juno
- When bad things happen to good programs
- Strings
- Files, streams and persistence
- Graphical user interfaces (GUIs)
- Glossary.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Cambridge University Press |
Auteur(s) | Ethan D. Bolker, Bill Campbell |
Parution | 23/10/2003 |
Nb. de pages | 318 |
Format | 19,5 x 23 |
Couverture | Broché |
Poids | 585g |
Intérieur | Noir et Blanc |
EAN13 | 9780521010870 |
ISBN13 | 978-0-521-01087-0 |
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