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Java with Visual J++
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Java with Visual J++

Java with Visual J++

Dudley W. Gill

462 pages

Résumé

The use of Java as an application and system programming language has grown dramatically over the last several years, and hundreds of books have been published on the subject. With the advent of Visual J++ 6.0, however, the Java programming environment changes substantially -and makes most Java references and manuals obsolete. Many of the existing texts are rigorous, but reflect the early interest in Java's applet capability. Now, with the use of applets in Web sites significantly diminished and the emergence of the visual development environment, programmers, information technologists, and computer scientists need a text that addresses the visual development capability and Windows orientation in addition to in-depth coverage of the major concepts and techniques of programming.

Java with Visual J++ is just such a text. Along with its thorough treatment of Java, event and object oriented programming, network programming, and Java applications, each chapter contains clearly stated objectives, hands-on exercises, review questions, a list of key words and concepts, and a summary. It serves as an outstanding introductory programming text, and offers an ideal "quick start" to this hot new product for Visual Basic, C, and COBOL programmers who need to make the shift to Java programming.

Table of contents

FUNDAMENTALS
Introduction
Java: A New Language
Object Oriented Programming
Integrated Development Environment
View Menu Shortcuts
Hands-On Exercise 1: Creating the Application Interface
Files
File Menu
File Menu Shortcuts
Java Language Preliminaries
Lexical Structure
Primitive Data Types and Values
Literals
Help
Hands-On Exercise 2: Getting On-Line Help
Variables - Representing Data in Memory
More Lexical Elements
Methods
Definition
Main () Method
Method Cells
Return Values
Arguments
Overloading
Inheritance
Hands-On Exercise 3: Using the Debugger
Java Classes
Defining the Class
Using the Class
Constructors
Inheritance
Hands-On Exercise 4: Creating and Using a Java Class
Expressions and Operators
Evaluating Expressions
Operators
Order of Evaluation
Hands-On Exercise 5: Converting Fahrenheit to Centigrade
PROGRAMMING TECHNIQUES
Control Structures
Blocks and Statements
Decision and Selection Statements
Loop and Iterative Statements
Hands-On Exercise 6: Using the Debugger to Change Program Variable Values
Data Handling Techniques and Structures
Linked Lists
Hand-On Exercise 7: Implementing an Order Entry List
Arrays
Queues and Stacks
Exceptions
Traditional Exception Handling
An Alternate Exception Handling Method
Handling Exceptions in Java
Hand-On Exercise 8: Handling Exceptions Numbers
Packages
Java Packages
Package java.lang
Package java.io
Package java.util
Random Numbers and Simulation
Hands-On Exercise 9: Simulating a Die Toss
ABSTRACT WINDOW TOOLKIT
Windows and Events
Abstract Windown Toolkit
Components
Event Model
Menus
Hands-On Exercise 10: Creating a Customer Application Window
Graphics
Graphic Context
Component Class Graphic Methods
Color
Font and Font Metrics
Class Graphics Methods for Rendering Text
Class Graphics Methods for Rendering Figures
Hands-On Exercise 11: Repsonging to User Keyboard and Mouse Actions
Graphical User Interface: Buttons, Labels, and Text Components
Layouts
Button Components
Label Components
Text Components
Text Fileds
Text Areas
Hands-On Exercise 12: Editing User Input for Validity
Graphical User Interface: Lists, Scrollbars, Checkboces, and Checkbox Groups
List Components
Scrollbar Components
Checkbox Components
Checkbox Group Components
Hands-On Exercise 13: Limiting Users to One of Many Options
COMMUNICATIONS, NETWORKING, AND ADVANCED TOPICS
Stream I/O
Stream Cocept
Sequential File Processing
Stream Creation
Writing to a Stream
Reading from a Stream]
Hands-On Exercise 14: Making User Information Persistent
Network Programming
Internet
World Wide Web
Browsers
HTML
Java Applets
Browser Friendly Layouts
Hands-On Exercise 15: Creating a Greeting Applet
Threads
Multitasking and Multithreading
Creating Threads
Starting and Stopping Threads
Managing Threads
Hands-On Exercise 16: Creating a Scrolling Marquee
Appendices
Plus each chapter includes Objectives, an Overview, a Summary, Key Words and
Concepts, Review Questions and Exercises, and Practice with Visual J++

Caractéristiques techniques

  PAPIER
Éditeur(s) Chapman and Hall / CRC
Auteur(s) Dudley W. Gill
Nb. de pages 462
Format 16 x 24
Couverture Relié
Poids 850g
EAN13 9780849320484

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