
Learn to Program Using Python
A Tutorial for Hobbyists, Self-Starters, and Those Who Want to Learn the Art of Programming
Résumé
- Systems administrator frustrated by the deficiencies of your existing tools?
- Web site creator wanting to produce more dynamic content?
- Computer user with a desire to know what's going on inside the box?
You will find this book to be an ideal starting point for learning the essentials of computer programming. Assuming no prior knowledge (other than basic computer operation), this unintimidating and clearly written guide introduces you to programming terminology, fundamental concepts, and techniques for writing actual code.
Python is ideal for novice programmers: it is available for free; it has simple syntax but powerful features; it supports lots of programming styles; it runs on many platforms; it has a friendly and helpful user community. This book uses the Python language to teach you the fundamentals of computer programming. Once you master the basic techniques and concepts you learn in this book, you can apply them to any language you choose to work with.
Learn to Program Using Python is based on a popular on-line tutorial that has been expanded and enhanced for this book. It takes you step-by-step through all the essential programming topics. You will learn about:
- Sequences, branching, and looping
- Data types and variables
- Input and output
- Modular programming
- Handling files and text
- Errors
- Recursion
- Namespaces
- Object-oriented programming
- Event-driven programming
- Regular expressions
- Debugging
- In addition, the book introduces elements of programming style and offers a look at the thinking and steps involved in designing a software solution. Several sample applications illustrate techniques and ideas in action.
Contents
- Preface
- Chapter 1: Who, What, and How?
- Chapter 2: What Do I Need?
- Chapter 3: What Is Programming?
- Chapter 4: Getting Started
- Chapter 5: Simple Sequences
- Chapter 6: The Raw Materials
- Chapter 7: More Sequences and Other Things
- Chapter 8: Looping, or the Art of Repeating Oneself
- Chapter 9: Decisions, Decisions
- Chapter 10: Conversing with the User
- Chapter 11: Modular Programming
- Chapter 12: Handling Files and Text
- Chapter 13: A Touch of Style
- Chapter 14: Handling Errors
- Chapter 15: Recursion
- Chapter 16: Namespaces
- Chapter 17: Object-Oriented Programming
- Chapter 18: Event-Driven Programming
- Chapter 19: Regular Expressions
- Chapter 20: Debugging
- Chapter 21: Designing a Solution
- Chapter 22: Grammar Counter
- Chapter 23: Guessing Games
- Appendix A: Installing and Testing Python
- Appendix B: Some Interesting Programming Languages
- Appendix C: Resources
- Glossary
- Index
L'auteur - Alan Gauld
Alan Gauld is a professional programmer with a gift for explaining complex concepts. His 25-year career has encompassed numerous programming languages, operating systems, and application development projects, from embedded microcontrollers through mainframe billing systems.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Addison Wesley |
Auteur(s) | Alan Gauld |
Parution | 01/01/2001 |
Nb. de pages | 270 |
Format | 18,7 x 23,4 |
Couverture | Broché |
Poids | 592g |
Intérieur | Noir et Blanc |
EAN13 | 9780201709384 |
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