
Résumé
Learning Maya 6 Character Rigging and Animation will allow you to explore character rigging based on a human character - walking you through the process as you rig arms, legs, a face and even complex joints such as shoulders and hands. By learning the fundamentals of properly setting up a character, you'll avoid pitfalls as you animate. Learning Maya 6 / Character Rigging and Animation teaches you to make the right decisions in the planning stages so that you can save time and frustration at the animation stage.
Each chapter includes a theoretical discussion to help you understand the concepts at play, as well as easy to follow step-by-step tutorials so that you can start working right away. The book also includes an accompanying DVD-ROM featuring chapter overviews offered by Alias Certified Instructors. Gain additional insight and assistance from these valuable bonus discussions.
Sommaire
- Skeleton setup
- Inverse kinematics
- Arms and shoulders
- IK spline solver
- Animating a walk
- The hand joints
- The hand controls
- Smooth skinning
- Influence objects
- Kick the can
- Rigid skinning
- Set membership
- Flexors
- Blend shape
- Facial animation
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Autodesk - Maya Press |
Auteur(s) | Collectif Maya |
Parution | 19/07/2004 |
Nb. de pages | 334 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 730g |
Intérieur | Noir et Blanc |
EAN13 | 9781894893671 |
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