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Life-Like Characters
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Life-Like Characters

Life-Like Characters

Tools, Affective Functions, and Applications

Helmut Prendinger, Mitsuru Ishizuka

480 pages, parution le 01/12/2003

Résumé

Life-like characters is one of the most exciting technologies for human-computer interface applications today. They convincingly take the roles of virtual presenters, synthetic actors and sales personas, teammates and tutors. A common characteristic underlying their life-likeness or believability as virtual conversational partners is computational models that provide them with affective functions such as synthetic emotions and personalities and implement human interactive behavior. The wide dissemination of life-like characters in multimedia systems, however, will greatly depend on the availability of control languages and tools that facilitate scripting of intelligent conversational behaviour.
This book presents the first comprehensive collection of the latest developments in scripting and representation languages for life-like characters, rounded off with an in-depth comparison and synopsis of the major approaches. Introducing toolkits for authoring animated characters further supports the ease of use of this new interface technology. Life-like characters being a vibrant research area, various applications have been designed and implemented.
This book offers coverage of the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.

Written for:
Scientists, lecturers, practitioners

Contents

  • Part I Introduction
    • Introducing the Cast for Social Computing: Life-Like Characters
    • Helmut Prendinger, Mitsuru Ishizuka
  • Part II Languages and Tools for Life-Like Characters
    • Representing and Parameterizing Agent Behaviors
    • Jan Allbeck, Norm Badler
    • Toward a Unified Scripting Language: Lessons Learned from Developing CML and AML
    • Yasmine Arafa, Kaveh Kamyab, Ebrahim Mamdani
    • APML, a Markup Language for Believable Behavior Generation
    • Berardina De Carolis, Catherine Pelachaud, Isabella Poggi, Mark Steedman
    • STEP: a Scripting Language for Embodied Agents
    • Zhisheng Huang, Anton Eliens, Cees Visser
    • gUI: Specifying Complete User Interaction
    • Andrew Marriott, Simon Beard
    • A Behavior Language: Joint Action and Behavioral Idioms
    • Michael Mateas, Andrew Stern
    • BEAT: the Behavior Expression Animation Toolkit
    • Justine Cassell, Hannes Högni Vilhjálmsson, TimothyBickmore
    • Galatea: Open-Source Software for Developing Anthropomorphic Spoken Dialog Agents
    • Shin-ichi Kawamoto, Hiroshi Shimodaira, Tsuneo Nitta, Takuya Nishimoto, Satoshi Nakamura, Katsunobu Itou, Shigeo Morishima, Tatsuo Yotsukura, Atsuhiko Kai, Akinobu Lee, Yoichi Yamashita, Takao Kobayashi, Keiichi Tokuda, Keikichi Hirose, Nobuaki Minematsu, Atsushi Yamada, Yasuharu Den, Takehito Utsuro, Shigeki Sagayama
    • MPML and SCREAM: Scripting the Bodies and Minds of Life-Like Characters
    • Helmut Prendinger, Santi Saeyor, Mitsuru Ishizuka
  • Part III Systems and Applications
    • Great Expectations: Prediction in Entertainment Applications
    • Robert Burke
    • Shallowand Inner Forms of Emotional Intelligence in Advisory Dialog Simulation
    • Fiorella de Rosis, Berardina De Carolis, Valeria Caroglio, Sebastiano Pizzutilo
    • Web Information Integration Using Multiple Character Agents
    • Yasuhiko Kitamura
    • Expressive Behaviors for Virtual Worlds
    • Stacy Marsella, Jonathan Gratch, Jeff Rickel
    • Playing with Agents-Agents in Social and Dramatic Games
    • Ana Paiva, Rui Prada, Isabel Machado, Carlos Martinho, Marco Vala, André Silva
    • A Review of the Development of Embodied Presentation Agents and Their Application Fields
    • Thomas Rist, Elisabeth André, Stephan Baldes, Patrick Gebhard, Martin Klesen, Michael Kipp, Peter Rist, Markus Schmitt
    • Interface Agents That Facilitate Knowledge Interactions Between Community Members
    • Yasuyuki Sumi, Kenji Mase
    • Animated Agents Capable of Understanding Natural Language and Performing Actions
    • Hozumi Tanaka, Takenobu Tokunaga, Yusuke Shinyama
  • Part IV Synopsis
    • What Makes Characters Seem Life-Like?
    • Barbara Hayes-Roth
    • Some Issues in the Design of Character Scripting and Specification Languages - a Personal View Thomas Rist
    • Online Material
    • Index
    • END

L'auteur - Helmut Prendinger

Editor

L'auteur - Mitsuru Ishizuka

Editor

Caractéristiques techniques

  PAPIER
Éditeur(s) Springer
Auteur(s) Helmut Prendinger, Mitsuru Ishizuka
Parution 01/12/2003
Nb. de pages 480
Format 16 x 24
Couverture Relié
Poids 1045g
Intérieur Noir et Blanc
EAN13 9783540008675

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