
Mastering ARKit: Apple's Augmented Reality App Development Platform
Jayven Nhan
Résumé
You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices.
You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.
You'll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you'll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you to become an advanced augmented reality engineer.
By the end of the book, you'll have the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality platforms.
What You'll Learn
- Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer
- Understand the business models that support augmented reality
- Incorporate surface detection, computer vision, and body motion capture in your apps
Who This Book Is For iOS developers who want to expand their knowledge of ARKit. They should have a solid foundation in the Swift programming language and understand the basics of navigating Xcode.
Mastering ARKit
Chapter 1: Foundation
- Why Augmented Reality?
- Why ARKit?
- Introduction to ARKit: Under the Hood (includes matrixes)
- Graphics Frameworks for ARKit
- Session Lifecycles and Tracking Quality
- Designing an Augmented Reality Experience
- Augmented Reality Experience Prototyping
Chapter 2: Building with ARKit and SceneKit
- Building Your First ARKit App with SceneKit
- Understanding and Implementing 3D Objects
- Detecting Horizontal Planes and Adding 3D Objects with SceneKit
- Understanding Physics by Launching a Rocketship
- Light Estimation with Ambient Intensity and Color Temperature
- Working with 2D Image Recognition
- Saving and Restoring World-mapping Data to Create a Persistence AR Experience
- Working with Real Time Vision/Core ML (Using Hand Gestures to Control a Robot
Chapter 3: AR Content Creation
- Creating 3D Assets
- Creating Immersive Audio Experiences
Chapter 4: Building with ARKit and SpriteKit
- Working with SpriteKit and ARKit
Chapter 5: Building with ARKit, RealityKit and RealityComposer
- Building Shared Experiences
- Face Tracking
- Reality Composer: Creating AR Content
Chapter 6: Tracking, Detection, Scanning, and Capture
- Simultaneously Integrate Face-Tracking and World Tracking
- Object Scanning
- Object Detection
- Body Motion Capture
- People Occlusion
Chapter 7: Advanced
- Create System Wide Accessible AR Content: Quick Look with USDZ
- Advancing Quick Look with custom logic integrations.
- Working with SwiftUI and ARKit
- Record Augmented Reality Experiences with ReplayKit
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Apress |
Auteur(s) | Jayven Nhan |
Parution | 10/03/2022 |
Nb. de pages | 549 |
EAN13 | 9781484278352 |
Avantages Eyrolles.com
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