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Mastering Maya Complete 3
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Mastering Maya Complete 3

Mastering Maya Complete 3

John L. Kundert-Gibbs, Perry Harovas

800 pages, parution le 01/04/2001

Résumé

The latest release of Maya adds gaming-related features, nonlinear animation, new modeling tools, and a long list of more subtle refinements. Mastering Maya helps you take full advantage of all the capabilities of version 3, whether you're graduating from version 2.x or are completely new to Maya. Expert, step-by-step instruction and hands-on projects equip you with the understanding and know-how you need to create professional models and animations.

Featured on the CD On the enclosed CD, you'll find files supporting all the exercises contained in the book, including QuickTime animations, color images, and pre-built projects, all of which will help you follow the authors' step-by-step instructions. Also included are textures, shaders, and a collection of MEL scripts.

Contents
Part I Maya Fundamentals
Chapter 1 The Maya Interface
Chapter 2 Your First Maya Animation
Chapter 3 Techniques for Speeding Up Workflow
Part II Modeling
Chapter 4 Modeling Basics
Chapter 5 NURBS Modeling
Chapter 6 Polygons and Subdivision Surfaces
Chapter 7 Working with Artisan
Chapter 8 Organic Modeling
Part III Animation
Chapter 9 Animating in Maya
Chapter 10 Paths and Bones
Chapter 11 Deformers
Chapter 12 Binding
Chapter 13 Character Animation Exercises
Chapter 14 Animation Using the Trax Editor
Chapter 15 Working with Rigid Body Dynamics
Part IV Working with MEL
Chapter 16 MEL Basics
Chapter 17 Programming with MEL
Part V Rendering
Chapter 18 Rendering Basics
Chapter 19 Shading and Texturing Surfaces
Chapter 20 Lighting
Part VI Advanced Maya Effects
Chapter 21 Paint Effects
Chapter 22 Particle Basics
Chapter 23 Particle Rendering
Chapter 24 Using Particle Expressions, Ramps, and Volumes
Chapter 25 Dynamics of Soft Bodies
Appendix Interviews
INDEX

L'auteur - John L. Kundert-Gibbs

John L. Kundert-Gibbs

is director of the Multimedia Arts & Sciences Major at the University of North Carolina at Asheville. Author of dozens of publications in the fields of computer graphics and dramatic literature, he has designed electronic media for live theatrical productions, and worked as an animator and compositor.

L'auteur - Perry Harovas

Perry Harovas

has been an animator and visual effects artist for 10 years, with effects for films such as Commandments, Crossworlds, and Not of This Earth to his credit. He runs The Lighthouse, a visual effects and post-production facility in Boston. He started using Maya as a beta-tester before version1.0 days.

Caractéristiques techniques

  PAPIER
Éditeur(s) Sybex
Auteur(s) John L. Kundert-Gibbs, Perry Harovas
Parution 01/04/2001
Nb. de pages 800
Couverture Broché
Intérieur Noir et Blanc
EAN13 9780782128352

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