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Résumé

Become a pro in the premier 3D graphics program with this great resource as your guide. The expert authors offer detailed coverage of Maya X including advanced texturing and post-production rendering techniques and dynamics. Learn from step-by-step tutorials that show you how to put Maya X tools into action. A special 16-page color insert showcasing the impressive computer graphics you can create, plus the bonus CD-ROM that features sample files supporting the tutorials, make this a must-have reference.

L'auteur - Tom Meade

Tom Meade (San Francisco, CA) is a 3D effects artist, instructor, and writer. He teaches Maya at San Francisco State University’s Multimedia Studies Program and has done 3D illustrations and visual effects work for Wired Magazine and dvGarage, a 3D training company. Meade holds a B.A. in film production from Boston University and is currently working as a 3D technician for Pulse Entertainment, a company who produces 3D animation for such high-profile clients as AOL/Time Warner, NBC online, Warner Bros/WB Online, and the Jim Henson Creature Shop (Muppets).

L'auteur - Shinsaku Arima

Shinsaku Arima (Berkeley, CA) is a 3D artist who has been teaching 3D animation for over five years at such well respected institutions as San Francisco Art Institute, Mesmer Animation Labs, DeAnza College, Expression Center for New Media, and the Academy of Art College in San Francisco. He currently works as a full-time Maya Instructor at Academy of Art College.

Sommaire

  • Part I Introduction to Maya
    • Core Concepts
    • The Maya User Interface
  • Part II 3D Modeling
    • Basic NURBS Modeling
    • Advanced NURBS Modeling
    • Polygon Modeling
    • Organic Modeling
  • Part III Animation
    • Animation Basics
    • Deformers
    • Character Setup: Joints, Connections, and Kinematics
    • Character Setup: Character Controls
    • Character Setup: Binding Skin
    • Character Animation
  • Part IV Texturing, Lighting, and Rendering
    • Texturing and Lighting Basics
    • Texturing in Practice
    • Painting in Maya
    • Rendering
  • Part V Particles, Emitters, and Fields
    • Particles and Fields
    • Advanced Particle Systems and Effects
    • Rigid and Soft Body Dynamics
  • Part VI Post-Production
    • Rendering for Post-Production
    • Compositing in Post-Production
    • Appendix MEL Scripting
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Mc Graw Hill
Auteur(s) Tom Meade, Shinsaku Arima
Collection The complete reference
Parution 01/06/2004
Nb. de pages 642
Format 18,5 x 23
Couverture Broché
Poids 1370g
Intérieur Quadri
EAN13 9780072227185
ISBN13 978-0-07-222718-5

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