
Maya 7 for Windows and Macintosh
Learn Maya the quick and easy way!
Danny Riddell, Morgan Robinson, Nathaniel Stein - Collection Visual Quickstart Guide
Résumé
Adding tools that allow users to realize the 2D Toon look of comic books, cartoons, manga and anime; create spectacular clothing, fur or long hair for characters; and move data quickly back and forth between Maya and Adobe Photoshop or Illustrator, an already cool program just got even cooler. Here to take budding animators and modelers from 0 to 60 fast in Maya 7 is the eagerly anticipated update to everybody's favorite Maya tome: Maya 7: Visual QuickStart Guide! In these pages, best-selling authors Danny Riddell and Steve Anzovin use a combination of task-based instruction and strong visual aids to take readers step by step through all of Maya's essentials: unsurpassed character rigging and posing, integration with essential production tolls such as Photoshop, Illustrator, Flash and more. Both beginning users, who want a thorough introduction to the topic, and more advanced users, who are looking for a convenient reference, will find what they need here in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks. By the end of the volume, users will be creating their own alternate universes in Maya 7!
L'auteur - Danny Riddell
Danny Riddell has taught Maya and Flash for several years in both corporate and college environments. He founded and served as director of the Web Design and Development department at Ex'pression Center for New Media in Emeryville, CA. He also served as associate director of the 3D Animation department at Ex'pression. Danny now runs his own design firm, Riddell Design Group (www.riddelldesign.com) and continues to train and write tutorials.
Sommaire
- Maya basics
- Navigating and changing the interface
- Creating primitives and text
- Transforming objects and components
- Selection modes, hiding, and templating
- Grouping, parenting, and aligning
- NURBS curves and surfaces
- Polygons
- Subdiv surfaces
- Skeletons and rigging
- Parenting and binding to a skeleton
- Animation
- Deformers
- Shaders, materials, and Mapping
- Creating lights
- Cameras and rendering
- MEL and Expressions
- Dynamics
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Peachpit Press |
Auteur(s) | Danny Riddell, Morgan Robinson, Nathaniel Stein |
Collection | Visual Quickstart Guide |
Parution | 05/05/2006 |
Nb. de pages | 550 |
Format | 18 x 23 |
Couverture | Broché |
Poids | 855g |
Intérieur | Noir et Blanc |
EAN13 | 9780321348999 |
ISBN13 | 978-0-321-34899-9 |
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