
Morphs, mallards, and montages
Computer-aided imagination
Résumé
This book is for everyone who's interested in computer graphics and how it can take us on exciting journeys powered by imagination and a love of discovery and invention.
Each chapter investigates a unique topic and gives you the tools to continue that exploration on your own.
Examine the possibilities of:
- Pop-up books and cards
- Reconstructing shredded documents
- Crop circles
- Weaves and Tartans
- Morphing images and much more!
Browse and enjoy the array of visual ideas or roll up your sleeves and write your own code.
L'auteur - Andrew Glassner
works in the Next Media Group at Microsoft Research. He
is the author of the two-volume bible, Principles of
Digital Image Synthesis, as well as the author of 3D
Computer Graphics: A User's Guide for Artists and
Designers, the creator of the Graphics Gems
series, and the editor of An Introduction to Ray
Tracing. He has served as chair of the Siggraph '94
Papers Committee, founding editor of Journal of Graphics
Tools,and editor-in-chief of ACM Transactions on
Graphics. Recent work includes Chicken Crossing,
a 3D animated short film, and Dead Air, an
interactive game for group play on the Internet.
Andrew also enjoys writing fiction,playing jazz piano,
painting,hiking, and kayaking. He received his Ph.D. from
the University of North Carolina at Chapel Hill.
Sommaire
- Introduction
- Interactive pop-up card design
- Picking up the pieces
- Duck!
- Getting the picture
- Digital weaving
- Image search and replace
- Venn and now
- DMorph
- Everyday computer graphics
- About face
- Rolling your own
- Synthetic cubism
- Crop art
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | AK Peters |
Auteur(s) | Andrew Glassner |
Parution | 29/09/2004 |
Nb. de pages | 328 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 909g |
Intérieur | Quadri |
EAN13 | 9781568812311 |
ISBN13 | 978-1-56881-231-1 |
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