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Object-Oriented Programming: From Problem Solving to Java
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Object-Oriented Programming: From Problem Solving to Java

Object-Oriented Programming: From Problem Solving to Java

José M. Garrido

360 pages, parution le 25/08/2003

Résumé

Object-Oriented Programming: From Problem Solving to Java provides a thorough, easy-to-follow reference to master object-oriented programming principles. Throughout the text, problem solving and programming techniques are presented in modeling diagrams, pseudo-code, and flowcharts. Users then learn how to put theory into practice using actual Java code. Unlike "cookbook" guides where users blindly follow the instructions this book encourages users to explore their problem solving creativity, and then test their ideas in a real-world environment. By first learning the concepts involved in object-oriented programming, and then learning how to put them into use, readers not only learn Java, but they also learn how to become more efficient programmers.

Encourages users to find creative, practical solutions to programming problems, and allows them to test their ideas with object-oriented programming

Uses pseudocode to describe a problem's solution; then uses Java as the implementation language

Organized to follow introductory courses in programming principles; exercise sets and "key terms" are included to reinforce concepts

Provides a gentle learning curve to those with little or no programming experience, taking novice users to a higher level of proficiency

Includes a CD-ROM with all the source code for the projects in the book, with additional programs and case studies at the companion Web site

The CD-ROM included with this book contains:

  • All of the files that are used as source programs in Java and in KJP (the Kennesaw Java Preprocessor is a high-level, pseudocode notation).
  • All of the Java files that correspond to the examples presented in the book can be compiled and executed using standard Java SDK software from Sun Microsystems.
  • These files are all in text format that can be read by most text editors.
  • All of the KJP sample programs from the book are included. These files are set up by chapter, and can be used with Java. They are all in text format that can be read by most text editors.
  • A directory with the KJP translator program file (an executable file) and the Conio class

Contents

  • Computer systems
  • program development
  • Objects and classes
  • Object-oriented programs
  • Objects an methods
  • Data and almgorithms
  • Selection
  • Repetition
  • Arrays
  • Basic object-oriented modeling
  • Inheritance
  • Abstract classes, interfaces, and polymorphism
  • Basic graphical user interfaces
  • Exceptions and I/O

L'auteur - José M. Garrido

(Kennesaw, GA) is an Assistant Professor of Computer Science at Kennesaw State University in Georgia. He holds a Ph.D. in Information Technology from George Mason University, and has written three books on using object-oriented programming in discrete-event simulation.

Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) José M. Garrido
Parution 25/08/2003
Nb. de pages 360
Format 18,5 x 23,5
Couverture Broché
Poids 790g
Intérieur Noir et Blanc
EAN13 9781584502876
ISBN13 978-1-58450-287-6

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