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Programming Role Play Games With Directx
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Programming Role Play Games With Directx

Programming Role Play Games With Directx

Jim Adams

1056 pages, parution le 05/03/2002

Résumé

Packed with information to help you develop and program your own role playing games!

How many times have you spent countless hours completely absorbed in conquering the latest role playing game? Want to experience the thrill of creating your own captivating role playing game? This book is your guide to doing just that. Covering everything that you need to create a role playing game--working with graphics and combat engines, handling players, and making your game multiplayer-capable--this book begins with helpful information on storyline development and design issues specific to role playing games and then progresses to programming basics and RPG-specific gaming code. Finally, wrap up your project with valuable tips for promoting, marketing, and publishing your game.

What's on the CD:

  • Microsoft DirectX 8.0 SDK
  • DirectMusic Producer
  • Trial Versions of:
    • GoldWave 4.23
    • trueSpace 5
    • Poser 4
    • Milkshape 3-D 1.56
    • Paint Shop Pro 7
  • Sample games
Contents
  • Foreword
  • Introduction
An Introduction to Role-Playing Games
  • A World of Role-Playing
Role-Playing Game Design
  • Exploring RPG Design Elements
  • Story-Writing Essentials
Programming Basics
  • Starting with C++
  • Programmming with Windows and Applications Basics
  • Drawing with DirectX graphics
  • Interacting with DirectInput
  • Playing Sound with DirectX Audio
  • Networking with DirectPlay
  • Creating the Game Core
Role-Playing Game Programming
  • Using 2-D Graphics
  • Creating 3-D Graphics Engines
  • Mixing 2-D and 3-D Graphics Engines
  • Implementing Scripts
  • Defining and Using Objects
  • Controlling Players and Characters
  • Working with Maps and Levels
  • Creating Combat Sequences
  • Getting Online with Multiplayer Gaming
The Finished Touches
  • Putting Together a Full Game
  • Marketing and Publishing Your Game
  • Epilogue
Appendixes

Index

L'auteur - Jim Adams

Jim Adams has been programming since the age of nine. Being an avid gamer, he finds that designing, programming, and writing about games is something he just can't do without. He has contributed to several books on game development and maintains a core library of DirectX functions to assist in rapid game development. Jim is the author of the first edition of Programming Role Playing Games with DirectX and Advanced Animation with DirectX, originally published by Premier Press, a division of Course Technology.

Caractéristiques techniques

  PAPIER
Éditeur(s) Premier Press
Auteur(s) Jim Adams
Parution 05/03/2002
Nb. de pages 1056
Format 18,6 x 23,2
Couverture Broché
Poids 1575g
Intérieur Noir et Blanc
EAN13 9781931841092

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