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Programming Role Playing Games with Direct X
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Programming Role Playing Games with Direct X

Programming Role Playing Games with Direct X

Jim Adams - Collection Course Technology

849 pages, parution le 30/06/2004 (2eme édition)

Résumé

No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that they're navigating through and instead become an inhabitant of that world. Get ready to put your creative ideas in motion and try your hand at creating your own role-playing game! Programming Role Playing Games with DirectX, 2nd Edition will show you how to do it as you create cool graphics and combat engines, handle players in your game, use scripts and items, and make your game multiplayer-capable. This book breaks a role-playing game down into its essential components, examining the details of each and showing you how to use them in your game project. Learn how to draw with DirectX Graphics, play audio with DirectX Audio, network with DirectPlay, and process input with Directlnput. By the time you finish, you'll possess the skills you need to create a complete role-playing game.

What's on the CD:

  • Microsoft DirectX 9 SDK
  • Jasc Paint Shop Pro 8, trial version
  • Caligari gameSpace Light
  • GoldWave version 5, trial version
  • Source code and programs from the book

L'auteur - Jim Adams

Jim Adams has been programming since the age of nine. Being an avid gamer, he finds that designing, programming, and writing about games is something he just can't do without. He has contributed to several books on game development and maintains a core library of DirectX functions to assist in rapid game development. Jim is the author of the first edition of Programming Role Playing Games with DirectX and Advanced Animation with DirectX, originally published by Premier Press, a division of Course Technology.

Sommaire

  • Introduction
  • Working with This Book
  • DirectX Basics
  • Role Playing Game Programming
  • The Finishing Touches
  • Appendixes
  • Index
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Thomson
Auteur(s) Jim Adams
Collection Course Technology
Parution 30/06/2004
Édition  2eme édition
Nb. de pages 849
Format 18,5 x 23
Couverture Broché
Poids 1748g
Intérieur Noir et Blanc
EAN13 9781592003150
ISBN13 978-1-59200-315-0

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