
Resolving Conflicts with Mathematica
Algorithms for two-person games
Résumé
The revised and updated edition of this popular German textbook is unique in its emphasis on algorithmic methods and in its original use of Mathematica as a tool to obtain solutions to game-theoretical models.
Resolving Conflicts with Mathematica begins with the basic theory of extensive and normal form games, as well as introducing the fundamental concept of Nash equilibria. The restriction to two-person games helps to make the material more digestible for the beginner. In later chapters the subtleties of degenerate games are discussed thoroughly. Many aspects of equilibrium selection theory are treated, including algorithms for determining evolutionary stable equilibria in biology. Finally, the book looks at the wide-scale application of game theory to practical conflict situations.
Resolving Conflicts with Mathematica includes a set of Mathematica programs which implement all of the algorithms described in the text. Exercises are closely integrated with the book's material and Mathematica 'notebooks' are supplied with each of the chapters.
Facilitates interactive learning with a free CD-ROM
containing;
all Mathematica programs
chapter-by-chapter examples and exercises
full solutions to exercises
Provides realistic examples of applications of game theory, including discussions of Poker and Othello.
Contents
- Non-cooperative games
- Linear complementary
- Zero-sum Games
- Degenerate Games
- Inspection Games
- Evolutionary Games
- Gamas in extensive Form
- A Lemke and Howson
- B Game theory "Bimatrix"
- C Solutions to th exercises
- Mathematical notation
L'auteur - Morton John Canty
Senior Scientist, Juelich Research Center, Germany
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Apress |
Auteur(s) | Morton John Canty |
Parution | 22/08/2003 |
Nb. de pages | 328 |
Format | 17 x 24,5 |
Couverture | Relié |
Poids | 790g |
Intérieur | Noir et Blanc |
EAN13 | 9780121588557 |
ISBN13 | 978-0-12-158855-7 |
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