Résumé
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life . Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:
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- How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design.
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- How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre
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- The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments
Chapter 1 Half-Life and the History of Videogame Design
Chapter 2 Introduction and Structure
Chapter 3 The Platform Theme
Chapter 4 The Arena Theme
Chapter 5 Non-Theme Set Pieces and Selected Through Content
Chapter 6 Half-Life Cover and Multiplayer Level Design
Chapter 7 Conclusion
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Taylor&francis |
Auteur(s) | Patrick Holleman |
Parution | 03/09/2018 |
Nb. de pages | 188 |
EAN13 | 9781138323902 |
Avantages Eyrolles.com
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