
Reverse Design: Super Mario World
Patrick Holleman
Résumé
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.
Chapter 1 Composite Games and the Historical Context of Super Mario World
Chapter 2 Measurements and their Meanings
Chapter 3 Challenges, Cadences and Skill Themes
Chapter 4.0 Introduction to Level Analysis
Chapter 4.1 The Moving Targets Skill Theme
Chapter 5 The Periodic Enemies Theme
Chapter 6 The Preservation of Momentum Theme
Chapter 7 The Intercepts Theme
Chapter 8 The Mini-Theme & Isolated Concepts
Chapter 9 Irregular Levels
Chapter 10 The Toolkit for Cadence Analysis
Chapter 11 Conclusion
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Taylor&francis |
Auteur(s) | Patrick Holleman |
Parution | 03/09/2018 |
Nb. de pages | 244 |
EAN13 | 9781138323254 |
Avantages Eyrolles.com
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