
Rig it Right! Maya Animation Rigging Concepts, 2nd edition
Tina O'Hailey
Résumé
Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.
Part One : Basic Concepts presented in applied tutorials
Chapter One : Pivot Point Props, Hierarchical animation.
Chapter Two: Deformation Characters.
Chapter Three : User CNTRLS
Chapter Four : Utility nodes and custom attributed
Chapter Five : Joints and Skinning
Chapter Six : Blendshapes and Set Driven Key.
Part Two: Taking those concepts and building your first biped rig.
Chapter Seven: Skeletons: joined or broken rigs and Orient Joint
Chapter Eight : The rules of skinning and tootsie roll (proxy) GEO
Chapter Nine : Upper and Lower Body, Root: Always have a cha-cha.
Chapter Ten : Feet and knees. Simple, Group based and Joint based feet.
Chapter Eleven : Spines: FK, Spline, SDK (Set Driven Key)
Chapter Twelve : Arms, elbows and clavicles.
Chapter Thirteen : Hands: SDK, SDK & Keyable CNTRLS
Chapter Fourteen : Eyes, Blinks and a smiles.
Chapter Fifteen : Master CNTRL and Scale-able rigs
Part Three: Advanced Topics
Chapter Sixteen : OMGimbal Lock
Chapter Seventeen : Advanced Controls
Chapter Eighteen: Stretchy
Chapter Nineteen: Broken Rigs and Dangly Bits
Chapter Twenty: Auto Rigging
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Taylor&francis |
Auteur(s) | Tina O'Hailey |
Parution | 18/09/2018 |
Nb. de pages | 302 |
EAN13 | 9781138303164 |
Avantages Eyrolles.com
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