
Software Engineering
An Object-Oriented Perspective
Résumé
Braude clearly demonstrates how to apply frameworks, use cases, and design patterns, and he relates object-orientation to techniques for requirements analysis and testing. Throughout the text, an exciting running case study helps readers understand the benefits of quality factors, thorough requirements documentation, modern design, and contemporary project management techniques.
- Running case study, focusing on the development of a role-playing video game
- Extensive use of design patterns
- Numerous reference to PSP and TSP
- Unified Modeling Language (UML) applied throughout
- Strong emphasis on quality and measurement
- Numerous exercises; including exercises that foster valuable teamwork skills
Contents
- Introduction ..... 1
- Chapter 1: Process ..... 16
- Chapter 2: Project Management ..... 73
- Chapter 3: Requirements Analysis I ..... 135
- Chapter 4: Requirements Analysis 11 ..... 181
- Chapter 5: Software Architecture ..... 247
- Chapter 6: Detailed Design ..... 302
- Chapter 7: Unit Implementation ..... 355
- Chapter 8: Unit Testing ..... 393
- Chapter 9: System Integration, Verification, And
Validation ..... 432
- Chapter 10: Maintenance ..... 479
- Acronyms ..... 511
- Glossary ..... 515
- References ..... 519
L'auteur - Eric J. Braude
Boston University
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Eric J. Braude |
Parution | 15/12/2000 |
Nb. de pages | 676 |
Format | 18 x 26 |
Couverture | Relié |
Poids | 1076g |
Intérieur | Noir et Blanc |
EAN13 | 9780471322085 |
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