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Squeak Open Personal Computing and Multimedia
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Squeak Open Personal Computing and Multimedia

Squeak Open Personal Computing and Multimedia

Mark Guzdial, Kim Rose

522 pages, parution le 17/12/2002

Résumé

Appropriate for Multimedia courses in Computer Science Departments.

Draws on the Squeak community: the student, the researcher, the multimedia developer, the open source developer, the hobbyist, and the professional, to assemble a compelling vision of programming with Squeak. Squeak is based on Smalltalk-80 and is the only tool that allows users to explore computer music, digital sound, advanced user interfaces, 3-D computer graphics, Flash animation, and virtual machine creation (such as for embedded systems) across Windows, Macintosh, and Linux. This book is an excellent reference.

  • An authoritative guide to the use of Squeak-As a Multimedia Tool.
  • Provides details on 3-D Computer Graphics, Advanced UI, Streaming Audio, and other multimedia topics.
  • An authoritative guide to the use of Squeak-Explores the creation of virtual machines for multimedia or embedded systems.
  • Provides detailed tours of the architecture of a virtual machine (including tradeoffs), porting it to multiple platforms and extensions mechanisms.
  • The most advanced text on Squeak available.
  • Provides students with the only advanced text on Squeak, an important up-and-coming programming language, and includes an introductory chapter to help those who know programming but not Squeak.
  • Description of the efforts of an Open Source Community.
  • Provides a description of an open source system (Squeak), an important new mechanism for developing software, and what its community is doing with it.

Contents

I. SQUEAK FOR THE PROGRAMMER AND MEDIA DEVELOPER
  • Squeak for Nonnative Speakers
  • An Introduction to Morphic: The Squeak User Interface Framework
  • Alice in a Squeak Wonderland
  • Networking Squeak
II. SQUEAK FOR THE SYSTEMS PROGRAMMER
  • Back to the Future
  • Back to the Future Once More
  • A Tour of the Squeak Object Engine
  • Porting Squeak
  • Extending the Squeak Virtual Machine
III. SQUEAK FOR THE TOOLKIT PROGRAMMER
  • MathMorphs: An Environment for Learning and Doing Math
  • Extending MathMorphs with Function Plotting
  • Music and Sound Processing in Squeak Using Siren
  • Streaming Audio
  • Embracing Change with Squeak: Extreme Programming (XP)
IV. SQUEAK FOR THE FUTURE
  • Computers and Squeak as Environments for Learning
  • The Future of Squeak

L'auteur - Mark Guzdial

Mark Guzdial is an Associate Professor with the College of Computing at the Georgia Institute of Technology. His research focuses on learning sciences and technology, specifically, "collaborative Dynabooks," which are tools that support learning through collaborative multimedia construction.

L'auteur - Kim Rose

Kim Rose is a member of the senior technical staff at Walt Disney Imagineering and part of Alan Kay's Media Research Croup. Kim is a media developer, media critic, and a cognitive scientist. Kim has been part of the "Squeak Central" development team from the time of Squeak's inception in 1996.

Caractéristiques techniques

  PAPIER
Éditeur(s) Prentice Hall
Auteur(s) Mark Guzdial, Kim Rose
Parution 17/12/2002
Nb. de pages 522
Format 17,7 x 23,2
Couverture Broché
Poids 771g
Intérieur Noir et Blanc
EAN13 9780130280916

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