
Texturing and modeling, second edition
A procedural approach
Résumé
Texturing & Modeling, A Procedural Approach, Second Edition is written at a useable level by the developers of the techniques and includes extensive explanations of the techniques work as well as how to design new functions. The Second Edition also includes additional full-color examples and illustrations of the techniques presented in the text. All of the procedures are presented in C code segments or RenderMan shading language and are provided on the enclosed CD-ROM.
Key Features:
- Discusses the design and implementation of essential
procedural primitives such as noise and turbulence.
- Introduces volumetric cloud modeling.
- Describes procedural character animation techniques,
including facial animation.
- Shows how to exploit the inherent multi-resolution
capability of procedural models.
- Discusses the use of genetic techniques for generating
textures.
- Describes the use of fractals for generating realistic mountains, land scapes, and planets.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Apress |
Parution | 31/08/1998 |
Nb. de pages | 450 |
Format | 242 x 195 |
EAN13 | 9780122287305 |
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