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The Flash 8 Game Developing Handbook
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The Flash 8 Game Developing Handbook

The Flash 8 Game Developing Handbook

Serge Melnikov

310 pages, parution le 01/09/2005

Résumé

A shareware developer's and game programmer's guide to creating games with Flash technology

The building blocks of Flash games tools are explained in this guide for developing high-quality games with Web programming. It demonstrates the construction of these tools, the methods for importing graphics in GIF/PNG and JPEG formats, and the creation of clips, buttons, and animation effects. Motion Tween and Shape Tween animations are presented, and instructions for changing ActionScript code for working with the program shell, integrating the Shockwave Flash component into the Delphi environment, and writing a C program for working with a Flash movie are provided. Practical information on an ActionScript, coding the game scenario, game interaction with the server, and preparing game graphics will help the shareware developer and game programmer utilize Flash tools effectively.

On the CD

The accompanying CD-ROM includes Flash project, graphics and SWF files, server PHP scripts, executable files for the key generator in Delphi, MSVC++, and Perl, and key files for the game. It also includes the fontonizer program (fontonizerl), the program for displaying all Flash animations on a Web page (saveflasn_5460), a powerful shareware file manager (a_Frigate3_Pro_v30), and a professional shareware icon editor with ready-to-use effects (awiconsprosetup).

L'auteur - Serge Melnikov

Serge Melnikov is a game programmer, animator, and Web developer. He is a professional in the field of game technologies and the author of publications on logical games and puzzles for programmers in magazines and at the Internet.

Sommaire

  • Introduction
  • Starting Implementation
  • Importing and Creating Graphics in Flash
  • Creating Animation
  • Introduction to ActionScript
  • Coding the Script of the Game
  • Interaction between the Game and the Web Server
  • Integrating the Flash Project into a Program Shell
  • Creating a Key Generator
  • Integrating a Flash Movie into a Delphi Program
  • Integrating Flash Movie into a C++ Program
  • Nim: Programming a Logical Game
  • CD Contents
  • Index
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Alist
Auteur(s) Serge Melnikov
Parution 01/09/2005
Nb. de pages 310
Format 18,5 x 23,5
Couverture Broché
Poids 570g
Intérieur Noir et Blanc
EAN13 9781931769471
ISBN13 978-1-931769-47-1

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